Pokémechanics
Sword & Shield

#037Vulpix

Vulpix as it appears in Sword & ShieldShiny Vulpix as it appears in Sword & Shield
Type
Species
Fox Pokémon
Height
0.6 m
Weight
9.9 kg

Vulpix

Sword
While young, it has six gorgeous tails. When it grows, several new tails are sprouted.
Shield
As each tail grows, its fur becomes more lustrous. When held, it feels slightly warm.

Base stats

EVs: +1 Speed

HP38
Attack41
Defense40
Sp. Atk50
Sp. Def65
Speed65
Total299

Abilities

Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Drought (hidden)
Summons strong sunlight that lasts indefinitely upon entering battle.

Locations

Sword
Max Raid
Dusty BowlLv 15-2070%
Giant's CapLv 15-30100%
Hammerlocke HillsLv 15-30100%
Lake of OutrageLv 15-2070%
Stony WildernessLv 15-30100%
Overworld
Axew's EyeLv 36-6010%
Dappled GroveLv 13-604%
East Lake AxewellLv 10-6050%
Giant's SeatLv 33-6010%
North Lake MilochLv 26-6010%
Rolling FieldsLv 7-60100%
Route 3Lv 10-1415%
South Lake MilochLv 14-6080%
Watchtower RuinsLv 26-6020%
West Lake AxewellLv 8-6070%
Walking
Axew's EyeLv 35-6080%
Dappled GroveLv 11-6080%
East Lake AxewellLv 8-6060%
Rolling FieldsLv 7-6040%
South Lake MilochLv 11-6060%
Watchtower RuinsLv 11-6040%
West Lake AxewellLv 7-6080%
Roaming
MotostokeLv 24100%
Shield
Overworld
Dusty BowlLv 42-6060%
Giant's MirrorLv 42-6060%
Walking
Hammerlocke HillsLv 28-6080%
Roaming
MotostokeLv 24100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Trade from Sword, Shield
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ember
Special
40
100
25
10
Has a chance to burn the target.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
4Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
8Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
12Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
16Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
20Confuse Ray
Status
--
100
10
--
Confuses the target.
24Will-O-Wisp
Status
--
85
15
--
Burns the target.
28Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
32Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
36Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
40Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
44Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
48Inferno
Special
100
50
5
100
Has a chance to burn the target.
52Grudge
Status
--
--
5
--
If the user faints this turn, the PP of the move that fainted it drops to 0.
56Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
Howl
Status
--
--
40
--
Raises the user’s Attack by one stage.
Hypnosis
Status
--
60
20
--
Puts the target to sleep.
Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM13Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM46Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM60Power Swap
Status
--
--
10
--
User swaps Attack and Special Attack changes with the target.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM84Tail Slap
Physical
25
85
10
--
Hits 2-5 times in one turn.
TM92Mystical Fire
Special
75
100
10
100
Has a chance to lower the target’s Special Attack by one stage.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR43Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR55Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Burning Jealousy
Special
70
100
5
100
Burns the target if it had a state stage raise this turn.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet