Pokémechanics
Sword & Shield

#038Ninetales

Ninetales as it appears in Sword & ShieldShiny Ninetales as it appears in Sword & Shield
Species
Fox Pokémon
Type
Catch rate
75
Growth
Medium
Height
1.1 m
Weight
19.9 kg
Gender
25% ♂ 75% ♀
Egg cycles
20
Base friendship
70

Ninetales

Sword
It is said to live 1,000 years, and each of its tails is loaded with supernatural powers.
Shield
Very smart and very vengeful. Grabbing one of its many tails could result in a 1,000-year curse.

Base stats

EVs: +1 Sp. Def, +1 Speed

HP73
Attack76
Defense75
Sp. Atk81
Sp. Def100
Speed100
Total505

Abilities

Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Drought (hidden)
Summons strong sunlight that lasts indefinitely upon entering battle.

Locations

Sword
Max Raid
Dusty BowlLv 35-60100%
Giant's CapLv 35-60100%
Hammerlocke HillsLv 25-60100%
Lake of OutrageLv 25-60100%
Stony WildernessLv 35-60100%
Overworld
Lake of OutrageLv 55-6050%
Shield
Max Raid
Giant's CapLv 45-6040%
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 55-6020%
Fields of HonorLv 55-6020%
Loop LagoonLv 55-6020%
Potbottom DesertLv 55-6020%
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Max Raid
Ballimere LakeLv 45-6070%
Giant's BedLv 45-6070%
Snowslide SlopeLv 45-6035%
Crown Tundra (Shield)
Trade from Sword, Shield

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Confuse Ray
Status
--
100
10
--
Confuses the target.
1Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
1Ember
Special
40
100
25
10
Has a chance to burn the target.
1Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
1Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
1Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
1Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
1Grudge
Status
--
--
5
--
If the user faints this turn, the PP of the move that fainted it drops to 0.
1Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
1Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
1Inferno
Special
100
50
5
100
Has a chance to burn the target.
1Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
1Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM13Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM38Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM44Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM46Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM47Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM60Power Swap
Status
--
--
10
--
User swaps Attack and Special Attack changes with the target.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM84Tail Slap
Physical
25
85
10
--
Hits 2-5 times in one turn.
TM92Mystical Fire
Special
75
100
10
100
Has a chance to lower the target’s Special Attack by one stage.
TR01Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TR02Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR15Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR25Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR36Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TR43Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR55Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR68Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR81Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TR82Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Burning Jealousy
Special
70
100
5
100
Burns the target if it had a state stage raise this turn.
Scorching Sands
Special
70
100
10
30
Has a chance to burn the target.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet