Pokémechanics
Brilliant Diamond & Shining Pearl

#037Vulpix

Vulpix as it appears in Brilliant Diamond & Shining PearlShiny Vulpix as it appears in Brilliant Diamond & Shining Pearl
Species
Fox Pokémon
Type
Catch rate
190
Growth
Medium
Height
0.6 m
Weight
9.9 kg
Gender
25% ♂ 75% ♀
Egg cycles
20
Base friendship
70

Base stats

EVs: +1 Speed

HP38
Attack41
Defense40
Sp. Atk50
Sp. Def65
Speed65
Total299

Abilities

Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Drought (hidden)
Summons strong sunlight that lasts indefinitely upon entering battle.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ember
Special
40
100
25
10
Has a chance to burn the target.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
4Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
8Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
12Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
16Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
20Confuse Ray
Status
--
100
10
--
Confuses the target.
24Will-O-Wisp
Status
--
85
15
--
Burns the target.
28Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
32Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
36Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
40Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
44Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
48Inferno
Special
100
50
5
100
Has a chance to burn the target.
52Grudge
Status
--
--
5
--
If the user faints this turn, the PP of the move that fainted it drops to 0.
56Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
Howl
Status
--
--
40
--
Raises the user’s Attack by one stage.
Hypnosis
Status
--
60
20
--
Puts the target to sleep.
Memento
Status
--
100
10
--
Lowers the target’s Attack and Special Attack by two stages. User faints.
Power Swap
Status
--
--
10
--
User swaps Attack and Special Attack changes with the target.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
TM/HM
Attack NameTypeClassPowerAccuracyPPEffect %
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Will-O-Wisp
Status
--
85
15
--
Burns the target.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet