Pokémechanics
X & Y

#037Vulpix

Vulpix as it appears in X & YShiny Vulpix as it appears in X & Y
Type
Species
Fox Pokémon
Height
0.6 m
Weight
9.9 kg
Notes
Trade required

Vulpix

X
When it is born, it has just one snow-white tail. The tail splits from its tip as it grows older.
Y
While young, it has six gorgeous tails. When it grows, several new tails are sprouted.

Base stats

EVs: +1 Speed

HP38
Attack41
Defense40
Sp. Atk50
Sp. Def65
Speed65
Total299

Abilities

Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Drought (hidden)
Summons strong sunlight that lasts indefinitely upon entering battle.

Locations

Not found in X & Y. Trade from Omega Ruby & Alpha Sapphire.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ember
Special
40
100
25
10
Has a chance to burn the target.
4Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
7Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
9Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
10Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
12Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
15Confuse Ray
Status
--
100
10
--
Confuses the target.
18Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
20Feint Attack
Physical
60
--
20
--
Never misses.
23Flame Burst
Special
70
100
15
--
Deals splash damage to Pokémon next to the target.
26Will-O-Wisp
Status
--
85
15
--
Burns the target.
28Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
31Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
34Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
36Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
39Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
42Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
44Grudge
Status
--
--
5
--
If the user faints this turn, the PP of the move that fainted it drops to 0.
47Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
50Inferno
Special
100
50
5
100
Has a chance to burn the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
Feint Attack
Physical
60
--
20
--
Never misses.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
Howl
Status
--
--
40
--
Raises the user’s Attack by one stage.
Hypnosis
Status
--
60
20
--
Puts the target to sleep.
Power Swap
Status
--
--
10
--
User swaps Attack and Special Attack changes with the target.
Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Tail Slap
Physical
25
85
10
--
Hits 2-5 times in one turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet