- Type
- Species
- Fox Pokémon
- Height
- 0.6 m
- Weight
- 9.9 kg
- Notes
- Not in the wild
Vulpix
- Sun
- Its beautiful fur and tails have made it very popular. As it grows, its tails split to form more tails.
- Moon
- From its mouth spew flames that seem to resemble the spirits of the deceased. Some people mistakenly think this fire is a ghost.
Base stats
EVs: +1 Speed
| HP | 38 | |
|---|---|---|
| Attack | 41 | |
| Defense | 40 | |
| Sp. Atk | 50 | |
| Sp. Def | 65 | |
| Speed | 65 | |
| Total | 299 |
Abilities
- Flash Fire
- Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
- Drought (hidden)
- Summons strong sunlight that lasts indefinitely upon entering battle.
Locations
Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.
Damage taken
- x1
- x1
- x1
- x1
- x2
- x2
- x0.5
- x1
- x0.5
- x0.5
- x2
- x0.5
- x1
- x1
- x0.5
- x1
- x1
- x0.5
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Ember | Special | 40 | 100 | 25 | 10 | ||
Has a chance to burn the target. | ||||||||
| 4 | Tail Whip | Status | -- | 100 | 30 | -- | ||
Lowers the target’s Defense by one stage. | ||||||||
| 7 | Roar | Status | -- | -- | 20 | -- | ||
Immediately ends wild battles. Forces trainers to switch Pokémon. | ||||||||
| 9 | Baby-Doll Eyes | Status | -- | 100 | 30 | -- | ||
Lowers the target’s Attack by one stage. | ||||||||
| 10 | Quick Attack | Physical | 40 | 100 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 12 | Confuse Ray | Status | -- | 100 | 10 | -- | ||
Confuses the target. | ||||||||
| 15 | Fire Spin | Special | 35 | 85 | 15 | 100 | ||
Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||||||||
| 18 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| 20 | Will-O-Wisp | Status | -- | 85 | 15 | -- | ||
Burns the target. | ||||||||
| 23 | Feint Attack | Physical | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| 26 | Hex | Special | 65 | 100 | 10 | -- | ||
Has double power if the target has a major status ailment. | ||||||||
| 28 | Flame Burst | Special | 70 | 100 | 15 | -- | ||
Deals splash damage to Pokémon next to the target. | ||||||||
| 31 | Extrasensory | Special | 80 | 100 | 20 | 10 | ||
Has a chance to make the target flinch. | ||||||||
| 34 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| 36 | Flamethrower | Special | 90 | 100 | 15 | 10 | ||
Has a chance to burn the target. | ||||||||
| 39 | Imprison | Status | -- | -- | 10 | -- | ||
Prevents the target from using any moves that the user also knows. | ||||||||
| 42 | Fire Blast | Special | 110 | 85 | 5 | 10 | ||
Has a chance to burn the target. | ||||||||
| 44 | Grudge | Status | -- | -- | 5 | -- | ||
If the user faints this turn, the PP of the move that fainted it drops to 0. | ||||||||
| 47 | Captivate | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Special Attack by two stages if it’s the opposite gender. | ||||||||
| 50 | Inferno | Special | 100 | 50 | 5 | 100 | ||
Has a chance to burn the target. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Captivate | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Special Attack by two stages if it’s the opposite gender. | |||||||
| Disable | Status | -- | 100 | 20 | -- | ||
Disables the target’s last used move for 1-8 turns. | |||||||
| Extrasensory | Special | 80 | 100 | 20 | 10 | ||
Has a chance to make the target flinch. | |||||||
| Feint Attack | Physical | 60 | -- | 20 | -- | ||
Never misses. | |||||||
| Flail | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||||||
| Flare Blitz | Physical | 120 | 100 | 15 | 10 | ||
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. | |||||||
| Heat Wave | Special | 95 | 90 | 10 | 10 | ||
Has a chance to burn the target. | |||||||
| Hex | Special | 65 | 100 | 10 | -- | ||
Has double power if the target has a major status ailment. | |||||||
| Howl | Status | -- | -- | 40 | -- | ||
Raises the user’s Attack by one stage. | |||||||
| Hypnosis | Status | -- | 60 | 20 | -- | ||
Puts the target to sleep. | |||||||
| Power Swap | Status | -- | -- | 10 | -- | ||
User swaps Attack and Special Attack changes with the target. | |||||||
| Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | |||||||
| Spite | Status | -- | 100 | 10 | -- | ||
Lowers the PP of the target’s last used move by 4. | |||||||
| Tail Slap | Physical | 25 | 85 | 10 | -- | ||
Hits 2-5 times in one turn. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM05 | Roar | Status | -- | -- | 20 | -- | ||
Immediately ends wild battles. Forces trainers to switch Pokémon. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM100 | Confide | Status | -- | -- | 20 | 100 | ||
Lowers the target’s Special Attack by one stage. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM20 | Safeguard | Status | -- | -- | 25 | -- | ||
Protects the user’s field from major status ailments and confusion for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM35 | Flamethrower | Special | 90 | 100 | 15 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM38 | Fire Blast | Special | 110 | 85 | 5 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM43 | Flame Charge | Physical | 50 | 100 | 20 | 100 | ||
Inflicts regular damage. Raises the user’s Speed by one stage. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM48 | Round | Special | 60 | 100 | 15 | -- | ||
Has double power if it’s used more than once per turn. | ||||||||
| TM50 | Overheat | Special | 130 | 90 | 5 | 100 | ||
Lowers the user’s Special Attack by two stages after inflicting damage. | ||||||||
| TM53 | Energy Ball | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM61 | Will-O-Wisp | Status | -- | 85 | 15 | -- | ||
Burns the target. | ||||||||
| TM66 | Payback | Physical | 50 | 100 | 10 | -- | ||
Power is doubled if the target has already moved this turn. | ||||||||
| TM77 | Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM88 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM97 | Dark Pulse | Special | 80 | 100 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
Other generations
Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet