Pokémechanics
Sun & Moon

#037Vulpix

Vulpix as it appears in Sun & MoonShiny Vulpix as it appears in Sun & Moon
Type
Species
Fox Pokémon
Height
0.6 m
Weight
9.9 kg
Notes
Not in the wild

Vulpix

Sun
Its beautiful fur and tails have made it very popular. As it grows, its tails split to form more tails.
Moon
From its mouth spew flames that seem to resemble the spirits of the deceased. Some people mistakenly think this fire is a ghost.

Base stats

EVs: +1 Speed

HP38
Attack41
Defense40
Sp. Atk50
Sp. Def65
Speed65
Total299

Abilities

Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Drought (hidden)
Summons strong sunlight that lasts indefinitely upon entering battle.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ember
Special
40
100
25
10
Has a chance to burn the target.
4Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
7Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
9Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
10Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
12Confuse Ray
Status
--
100
10
--
Confuses the target.
15Fire Spin
Special
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
18Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
20Will-O-Wisp
Status
--
85
15
--
Burns the target.
23Feint Attack
Physical
60
--
20
--
Never misses.
26Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
28Flame Burst
Special
70
100
15
--
Deals splash damage to Pokémon next to the target.
31Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
34Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
36Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
39Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
42Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
44Grudge
Status
--
--
5
--
If the user faints this turn, the PP of the move that fainted it drops to 0.
47Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
50Inferno
Special
100
50
5
100
Has a chance to burn the target.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
Extrasensory
Special
80
100
20
10
Has a chance to make the target flinch.
Feint Attack
Physical
60
--
20
--
Never misses.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Flare Blitz
Physical
120
100
15
10
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
Howl
Status
--
--
40
--
Raises the user’s Attack by one stage.
Hypnosis
Status
--
60
20
--
Puts the target to sleep.
Power Swap
Status
--
--
10
--
User swaps Attack and Special Attack changes with the target.
Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
Spite
Status
--
100
10
--
Lowers the PP of the target’s last used move by 4.
Tail Slap
Physical
25
85
10
--
Hits 2-5 times in one turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM20Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Flame Charge
Physical
50
100
20
100
Inflicts regular damage. Raises the user’s Speed by one stage.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM61Will-O-Wisp
Status
--
85
15
--
Burns the target.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet