Pokémechanics
Red, Blue & Yellow

#073Tentacruel

Species
Jellyfish Pokémon
Type
Catch rate
60
Growth
Slow
Height
1.6 m
Weight
55.0 kg

Tentacruel

Red & Blue
The tentacles are normally kept short. On hunts, they are extended to ensnare and immobilize prey.
Yellow
Its 80 tentacles can stretch and contract freely. They wrap around prey and weaken it with poison.

Base stats

HP80
Attack70
Defense65
Speed100
Special120
Total435

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Trade from Yellow
Blue
Trade from Yellow
Yellow
Super Rod
Sea Route 19Lv 3010%
Sea Route 20Lv 20-4040%
Sea Route 21Lv 3010%

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x2
  • x1
  • x0.5
  • x0.5
  • x1
  • x2
  • x2
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Acid
Special
40
100
30
10
Has a chance to lower the target’s Special Defense by one stage.
1Supersonic
Status
--
55
20
--
Confuses the target.
1Wrap
Physical
15
90
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
7Supersonic
Status
--
55
20
--
Confuses the target.
13Wrap
Physical
15
90
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
18Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
22Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
27Constrict
Physical
10
100
35
10
Has a chance to lower the target’s Speed by one stage.
35Barrier
Status
--
--
20
--
Raises the user’s Defense by two stages.
43Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
50Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM03Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM11Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
TM12Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM21Mega Drain
Special
40
100
15
--
Drains half the damage inflicted to heal the user.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM40Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet