- Species
- Jellyfish Pokémon
- Type
- Catch rate
- 190
- Growth
- Slow
- Height
- 0.9 m
- Weight
- 45.5 kg
- Tentacool
- Level 30Tentacruel
Tentacool
- Red & Blue
- Drifts in shallow seas. Anglers who hook them by accident are often punished by its stinging acid.
- Yellow
- It can sometimes be found all dry and shriveled up on a beach. Toss it back into the sea to revive it.
Base stats
| HP | 40 | |
|---|---|---|
| Attack | 40 | |
| Defense | 35 | |
| Speed | 70 | |
| Special | 100 | |
| Total | 285 |
Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.
Locations
- Red
- Super Rod
SurfingPallet Town Lv 15 50% Route 12 Lv 5 25% Route 13 Lv 5 25% Route 17 Lv 5 25% Route 18 Lv 5 25% Viridian City Lv 15 50% Sea Route 19 Lv 5-40 100% Sea Route 20 Lv 5-40 100% Sea Route 21 Lv 5-40 100% - Blue
- Super Rod
SurfingPallet Town Lv 15 50% Route 12 Lv 5 25% Route 13 Lv 5 25% Route 17 Lv 5 25% Route 18 Lv 5 25% Viridian City Lv 15 50% Sea Route 19 Lv 5-40 100% Sea Route 20 Lv 5-40 100% Sea Route 21 Lv 5-40 100% - Yellow
- Super Rod
SurfingCinnabar Island Lv 15-30 40% Pallet Town Lv 10-20 40% Route 11 Lv 10-20 90% Route 13 Lv 10 20% Route 17 Lv 5-15 70% Route 18 Lv 15 40% Sea Route 19 Lv 15-30 60% Sea Route 20 Lv 20 40% Sea Route 21 Lv 15-30 60% Vermilion City Lv 10-20 100% Sea Route 19 Lv 5-40 100% Sea Route 20 Lv 5-40 100% Sea Route 21 Lv 5-40 100% Seafoam Islands Lv 20-40 100%
Damage taken
- x1
- x0.5
- x1
- x0.5
- x2
- x1
- x2
- x1
- x0.5
- x0.5
- x1
- x2
- x2
- x0.5
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Acid | Special | 40 | 100 | 30 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| 7 | Supersonic | Status | -- | 55 | 20 | -- | ||
Confuses the target. | ||||||||
| 13 | Wrap | Physical | 15 | 90 | 20 | 100 | ||
Prevents the target from fleeing and inflicts damage for 2-5 turns. | ||||||||
| 18 | Poison Sting | Physical | 15 | 100 | 35 | 30 | ||
Has a chance to poison the target. | ||||||||
| 22 | Water Gun | Special | 40 | 100 | 25 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 27 | Constrict | Physical | 10 | 100 | 35 | 10 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| 33 | Barrier | Status | -- | -- | 20 | -- | ||
Raises the user’s Defense by two stages. | ||||||||
| 40 | Screech | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Defense by two stages. | ||||||||
| 48 | Hydro Pump | Special | 110 | 80 | 5 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM01 | Cut | Physical | 50 | 95 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM03 | Surf | Special | 90 | 100 | 15 | -- | ||
Inflicts regular damage and can hit Dive users. | ||||||||
| TM03 | Swords Dance | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack by two stages. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM09 | Take Down | Physical | 90 | 85 | 20 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| TM10 | Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| TM11 | Bubble Beam | Special | 65 | 100 | 20 | 10 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM12 | Water Gun | Special | 40 | 100 | 25 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM13 | Ice Beam | Special | 90 | 100 | 10 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM14 | Blizzard | Special | 110 | 70 | 5 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM20 | Rage | Physical | 20 | 100 | 20 | -- | ||
If the user is hit after using this move, its Attack rises by one stage. | ||||||||
| TM21 | Mega Drain | Special | 40 | 100 | 15 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| TM31 | Mimic | Status | -- | -- | 10 | -- | ||
Copies the target’s last used move. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM33 | Reflect | Status | -- | -- | 20 | -- | ||
Reduces damage from physical attacks by half. | ||||||||
| TM34 | Bide | Physical | -- | -- | 10 | -- | ||
User waits for two turns, then hits back for twice the damage it took. | ||||||||
| TM40 | Skull Bash | Physical | 130 | 100 | 10 | 100 | ||
Raises the user’s Defense by one stage. User charges for one turn before attacking. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM50 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
Other generations
Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet