Pokémechanics
Sword & Shield

#072Tentacool

Tentacool as it appears in Sword & ShieldShiny Tentacool as it appears in Sword & Shield
Species
Jellyfish Pokémon
Type
Catch rate
190
Growth
Slow
Height
0.9 m
Weight
45.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Tentacool

Sword
Tentacool is not a particularly strong swimmer. It drifts across the surface of shallow seas as it searches for prey.
Shield
This Pokémon is mostly made of water. A Tentacool out in the ocean is very hard to spot, because its body blends in with the sea.

Base stats

EVs: +1 Sp. Def

HP40
Attack40
Defense35
Sp. Atk50
Sp. Def100
Speed70
Total335

Abilities

Clear Body
Prevents stats from being lowered by other Pokémon.
Liquid Ooze
Damages opponents using leeching moves for as much as they would heal.
Rain Dish (hidden)
Heals for 1/16 max HP after each turn during rain.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Isle of Armor (Sword)
Max Raid
Challenge BeachLv 15-40100%
Fields of HonorLv 15-40100%
Forest of FocusLv 25-40100%
Insular SeaLv 15-40100%
Loop LagoonLv 15-40100%
Soothing WetlandsLv 25-40100%
Stepping-Stone SeaLv 15-40100%
Training LowlandsLv 25-40100%
Workout SeaLv 15-30100%
Overworld (water)
Challenge BeachLv 40-60100%
Courageous CavernLv 40-60100%
Fields of HonorLv 40-60100%
Honeycalm IslandLv 40-60100%
Honeycalm SeaLv 40-60100%
Insular SeaLv 40-60100%
Stepping-Stone SeaLv 40-60100%
Workout SeaLv 40-60100%
Walking
Honeycalm SeaLv 43-60100%
Isle of Armor (Shield)
Max Raid
Challenge BeachLv 15-40100%
Fields of HonorLv 15-40100%
Forest of FocusLv 25-40100%
Insular SeaLv 15-40100%
Loop LagoonLv 15-40100%
Soothing WetlandsLv 25-40100%
Stepping-Stone SeaLv 15-40100%
Training LowlandsLv 25-40100%
Workout SeaLv 15-30100%
Overworld (water)
Challenge BeachLv 40-60100%
Courageous CavernLv 40-60100%
Fields of HonorLv 40-60100%
Honeycalm IslandLv 40-60100%
Honeycalm SeaLv 40-60100%
Insular SeaLv 40-60100%
Stepping-Stone SeaLv 40-60100%
Workout SeaLv 40-60100%
Walking
Honeycalm SeaLv 43-60100%
Crown Tundra (Sword)
Trade from
Crown Tundra (Shield)
Trade from

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x2
  • x2
  • x0.5
  • x1
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
4Acid
Special
40
100
30
10
Has a chance to lower the target’s Special Defense by one stage.
8Wrap
Physical
15
90
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
12Supersonic
Status
--
55
20
--
Confuses the target.
16Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
20Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
24Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
28Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
32Acid Armor
Status
--
--
20
--
Raises the user’s Defense by two stages.
36Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
40Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
44Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
48Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Acupressure
Status
--
--
30
--
Raises one of a friendly Pokémon’s stats at random by two stages.
Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
Aurora Beam
Special
65
100
20
10
Has a chance to lower the target’s Attack by one stage.
Confuse Ray
Status
--
100
10
--
Confuses the target.
Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Mirror Coat
Special
--
100
20
--
Inflicts twice the damage the user received from the last special hit it took.
Rapid Spin
Physical
50
100
40
100
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Tickle
Status
--
100
20
--
Lowers the target’s Attack and Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM19Safeguard
Status
--
--
25
--
Protects the user’s field from major status ailments and confusion for five turns.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM23Thief
Physical
60
100
25
--
Takes the target’s item.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM27Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM35Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM36Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM45Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM73Cross Poison
Physical
70
100
20
10
Has an increased chance for a critical hit and a chance to poison the target.
TM74Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM77Hex
Special
65
100
10
--
Has double power if the target has a major status ailment.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR03Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TR04Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR16Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR22Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR45Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TR54Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR78Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TR84Scald
Special
80
100
15
30
Has a chance to burn the target.
TR92Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet