Pokémechanics
Red, Blue & Yellow

#098Krabby

Species
River Crab Pokémon
Type
Catch rate
225
Growth
Medium
Height
0.4 m
Weight
6.5 kg

Krabby

Red & Blue
Its pincers are not only powerful weapons, they are used for balance when walking sideways.
Yellow
Its pincers are superb weapons. They sometimes break off during battle, but they grow back fast.

Base stats

HP30
Attack105
Defense90
Speed50
Special25
Total300

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Super Rod
Cerulean CityLv 1533%
Fuchsia CityLv 1525%
Route 6Lv 1550%
Route 11Lv 1550%
Route 12Lv 1525%
Route 13Lv 1525%
Route 17Lv 1525%
Route 18Lv 1525%
Route 24Lv 1533%
Route 25Lv 1533%
Safari ZoneLv 15100%
Vermilion CityLv 15100%
Blue
Super Rod
Cerulean CityLv 1533%
Fuchsia CityLv 1525%
Route 6Lv 1550%
Route 11Lv 1550%
Route 12Lv 1525%
Route 13Lv 1525%
Route 17Lv 1525%
Route 18Lv 1525%
Route 24Lv 1533%
Route 25Lv 1533%
Safari ZoneLv 15100%
Vermilion CityLv 15100%
Walking
Seafoam IslandsLv 28-33100%
Yellow
Super Rod
Route 10Lv 15-2070%
Route 25Lv 10-1570%
Seafoam IslandsLv 2580%
Walking
Seafoam IslandsLv 25-31100%

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
20Vise Grip
Physical
55
100
30
--
Inflicts regular damage with no additional effect.
25Guillotine
Physical
--
30
5
--
Causes a one-hit KO.
30Stomp
Physical
65
100
20
30
Has a chance to make the target flinch.
35Crabhammer
Physical
100
90
10
--
Has an increased chance for a critical hit.
40Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM03Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM11Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
TM12Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl