- Type
- Species
- River Crab Pokémon
- Height
- 0.4 m
- Weight
- 6.5 kg
Krabby
- Firered
- It can be found near the sea. The large pincers grow back if they are torn out of their sockets.
- Leafgreen
- Its pincers are not only powerful weapons, they are used for balance when walking sideways.
Base stats
EVs: +1 Attack
| HP | 30 | |
|---|---|---|
| Attack | 105 | |
| Defense | 90 | |
| Sp. Atk | 25 | |
| Sp. Def | 25 | |
| Speed | 50 | |
| Total | 325 |
Abilities
- Hyper Cutter
- Prevents Attack from being lowered by other Pokémon.
- Shell Armor
- Protects against critical hits.
Locations
- Firered
- Good Rod
Cerulean City Lv 5-15 20% Cinnabar Island Lv 5-15 20% Pallet Town Lv 5-15 20% Route 4 Lv 5-15 20% Route 10 Lv 5-15 20% Route 11 Lv 5-15 20% Route 12 Lv 5-15 20% Route 13 Lv 5-15 20% Route 24 Lv 5-15 20% S.S. Anne Lv 5-15 20% Sea Route 19 Lv 5-15 20% Sea Route 20 Lv 5-15 20% Sea Route 21 Lv 5-15 20% Seafoam Islands Lv 5-15 40% Vermilion City Lv 5-15 20% - Leafgreen
- Good Rod
Super RodBond Bridge Lv 5-15 80% Cerulean City Lv 5-15 60% Cinnabar Island Lv 5-15 60% Five Island Lv 5-15 80% Five Isle Meadow Lv 5-15 80% Green Path Lv 5-15 80% Icefall Cave Lv 5-15 80% Kindle Road Lv 5-15 80% Memorial Pillar Lv 5-15 80% One Island Lv 5-15 80% Outcast Island Lv 5-15 80% Pallet Town Lv 5-15 60% Resort Gorgeous Lv 5-15 80% Route 4 Lv 5-15 60% Route 10 Lv 5-15 60% Route 11 Lv 5-15 60% Route 12 Lv 5-15 60% Route 13 Lv 5-15 60% Route 24 Lv 5-15 60% S.S. Anne Lv 5-15 60% Sea Route 19 Lv 5-15 60% Sea Route 20 Lv 5-15 60% Sea Route 21 Lv 5-15 60% Seafoam Islands Lv 5-15 100% Tanoby Ruins Lv 5-15 80% Trainer Tower Lv 5-15 80% Treasure Beach Lv 5-15 80% Vermilion City Lv 5-15 60% Water Labyrinth Lv 5-15 80% Water Path Lv 5-15 80%
SurfingBond Bridge Lv 15-25 80% Cerulean City Lv 15-35 84% Cinnabar Island Lv 15-25 40% Five Island Lv 15-25 40% Five Isle Meadow Lv 15-25 40% Green Path Lv 15-25 40% Icefall Cave Lv 15-25 40% Kindle Road Lv 15-25 80% Memorial Pillar Lv 15-25 40% One Island Lv 15-25 40% Outcast Island Lv 15-25 40% Pallet Town Lv 15-25 40% Resort Gorgeous Lv 15-25 40% Route 4 Lv 15-35 84% Route 10 Lv 15-35 84% Route 11 Lv 15-35 84% Route 12 Lv 15-35 84% Route 13 Lv 15-35 84% Route 24 Lv 15-35 84% S.S. Anne Lv 15-35 44% Sea Route 19 Lv 15-25 80% Sea Route 20 Lv 15-25 80% Sea Route 21 Lv 15-25 80% Seafoam Islands Lv 15-30 100% Tanoby Ruins Lv 15-25 40% Trainer Tower Lv 15-25 40% Treasure Beach Lv 15-25 80% Vermilion City Lv 15-25 40% Water Labyrinth Lv 15-25 40% Water Path Lv 15-25 40% Seafoam Islands Lv 25-30 60%
Damage taken
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x0.5
- x0.5
- x0.5
- x2
- x2
- x1
- x0.5
- x1
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Bubble | Special | 40 | 100 | 30 | 10 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| 5 | Leer | Status | -- | 100 | 30 | 100 | ||
Lowers the target’s Defense by one stage. | ||||||||
| 12 | Vise Grip | Physical | 55 | 100 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 16 | Harden | Status | -- | -- | 30 | -- | ||
Raises the user’s Defense by one stage. | ||||||||
| 23 | Mud Shot | Special | 55 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| 27 | Stomp | Physical | 65 | 100 | 20 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 34 | Guillotine | Physical | -- | 30 | 5 | -- | ||
Causes a one-hit KO. | ||||||||
| 38 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| 45 | Crabhammer | Physical | 100 | 90 | 10 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| 49 | Flail | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Amnesia | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Defense by two stages. | |||||||
| Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | |||||||
| Flail | Physical | -- | 100 | 15 | -- | ||
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | |||||||
| Haze | Status | -- | -- | 30 | -- | ||
Resets all Pokémon’s stats, accuracy, and evasion. | |||||||
| Knock Off | Physical | 65 | 100 | 20 | -- | ||
Target drops its held item. | |||||||
| Slam | Physical | 80 | 75 | 20 | -- | ||
Inflicts regular damage with no additional effect. | |||||||
| Swords Dance | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack by two stages. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM01 | Cut | Physical | 50 | 95 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM03 | Surf | Special | 90 | 100 | 15 | -- | ||
Inflicts regular damage and can hit Dive users. | ||||||||
| HM04 | Strength | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM06 | Rock Smash | Physical | 40 | 100 | 15 | 50 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| HM08 | Dive | Physical | 80 | 100 | 10 | -- | ||
User dives underwater, dodging all attacks, and hits next turn. | ||||||||
| TM03 | Water Pulse | Special | 60 | 100 | 20 | 20 | ||
Has a chance to confuse the target. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM07 | Hail | Status | -- | -- | 10 | -- | ||
Changes the weather to a hailstorm for five turns. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM13 | Ice Beam | Special | 90 | 100 | 10 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM14 | Blizzard | Special | 110 | 70 | 5 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM28 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM39 | Rock Tomb | Physical | 60 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM43 | Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| Tutor | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Body Slam | Physical | 85 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | |||||||
| Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | |||||||
| Mimic | Status | -- | -- | 10 | -- | ||
Copies the target’s last used move. | |||||||
| Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||||||
| Swords Dance | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack by two stages. | |||||||
Other generations
Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl