- Species
- Pincer Pokémon
- Type
- Catch rate
- 60
- Growth
- Medium
- Height
- 1.3 m
- Weight
- 60.0 kg
Kingler
- Red & Blue
- The large pincer has 10000 hp of crushing power. However, its huge size makes it unwieldy to use.
- Yellow
- One claw grew massively and as hard as steel. It has 10,000-HP strength. However, it is too heavy.
Base stats
| HP | 55 | |
|---|---|---|
| Attack | 130 | |
| Defense | 115 | |
| Speed | 75 | |
| Special | 50 | |
| Total | 425 |
Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.
Locations
- Red
- Super Rod
Cerulean Cave Lv 23 50% Route 23 Lv 23 25% - Blue
- Super Rod
WalkingCerulean Cave Lv 23 50% Route 23 Lv 23 25% Seafoam Islands Lv 37-39 5% - Yellow
- Super Rod
WalkingRoute 10 Lv 25 10% Route 25 Lv 15-25 30% Seafoam Islands Lv 35 40% Seafoam Islands Lv 28-32 35%
Damage taken
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x0.5
- x0.5
- x2
- x2
- x1
- x0.5
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Bubble | Special | 40 | 100 | 30 | 10 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| 1 | Leer | Status | -- | 100 | 30 | 100 | ||
Lowers the target’s Defense by one stage. | ||||||||
| 1 | Vise Grip | Physical | 55 | 100 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 20 | Vise Grip | Physical | 55 | 100 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 25 | Guillotine | Physical | -- | 30 | 5 | -- | ||
Causes a one-hit KO. | ||||||||
| 34 | Stomp | Physical | 65 | 100 | 20 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 42 | Crabhammer | Physical | 100 | 90 | 10 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| 49 | Harden | Status | -- | -- | 30 | -- | ||
Raises the user’s Defense by one stage. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM01 | Cut | Physical | 50 | 95 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM03 | Surf | Special | 90 | 100 | 15 | -- | ||
Inflicts regular damage and can hit Dive users. | ||||||||
| HM04 | Strength | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM03 | Swords Dance | Status | -- | -- | 20 | -- | ||
Raises the user’s Attack by two stages. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM08 | Body Slam | Physical | 85 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM09 | Take Down | Physical | 90 | 85 | 20 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| TM10 | Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| TM11 | Bubble Beam | Special | 65 | 100 | 20 | 10 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM12 | Water Gun | Special | 40 | 100 | 25 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM13 | Ice Beam | Special | 90 | 100 | 10 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM14 | Blizzard | Special | 110 | 70 | 5 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM15 | Hyper Beam | Special | 150 | 90 | 5 | -- | ||
User foregoes its next turn to recharge. | ||||||||
| TM20 | Rage | Physical | 20 | 100 | 20 | -- | ||
If the user is hit after using this move, its Attack rises by one stage. | ||||||||
| TM31 | Mimic | Status | -- | -- | 10 | -- | ||
Copies the target’s last used move. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM34 | Bide | Physical | -- | -- | 10 | -- | ||
User waits for two turns, then hits back for twice the damage it took. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM50 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
Other generations
Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl