Pokémechanics
HeartGold & SoulSilver

#171Lanturn

Species
Light Pokémon
Type
Catch rate
75
Growth
Slow
Height
1.2 m
Weight
22.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Lanturn

Heartgold
The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.
Soulsilver
It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.

Base stats

EVs: +2 HP

HP125
Attack58
Defense58
Sp. Atk76
Sp. Def76
Speed67
Total460

Abilities

Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.
Illuminate
Doubles the wild encounter rate.

Locations

Heartgold
Super Rod
Cinnabar IslandLv 4010%
New Bark TownLv 4010%
Pallet TownLv 4010%
Route 26Lv 4010%
Route 27Lv 4010%
Route 47Lv 4010%
Sea Route 20Lv 4010%
Sea Route 21Lv 4010%
Sea Route 41Lv 4010%
Vermilion CityLv 4020%
Soulsilver
Super Rod
Cinnabar IslandLv 4010%
New Bark TownLv 4010%
Pallet TownLv 4010%
Route 26Lv 4010%
Route 27Lv 4010%
Route 47Lv 4010%
Sea Route 20Lv 4010%
Sea Route 21Lv 4010%
Sea Route 41Lv 4010%
Vermilion CityLv 4020%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.25
  • x0.5
  • x0.5
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
1Supersonic
Status
--
55
20
--
Confuses the target.
1Thunder Wave
Status
--
90
20
--
Paralyzes the target.
6Thunder Wave
Status
--
90
20
--
Paralyzes the target.
9Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
12Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
17Confuse Ray
Status
--
100
10
--
Confuses the target.
20Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
23Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
27Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
27Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
27Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
30Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
35Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
40Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
47Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
52Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
57Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM05Whirlpool
Special
35
85
15
100
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
HM07Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55Brine
Special
65
100
10
--
Has double power against Pokémon that have less than half their max HP remaining.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
Heal Bell
Status
--
--
5
--
Cures the entire party of major status effects.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet