Pokémechanics
Ultra Sun & Ultra Moon

#171Lanturn

Lanturn as it appears in Ultra Sun & Ultra MoonShiny Lanturn as it appears in Ultra Sun & Ultra Moon
Species
Light Pokémon
Type
Catch rate
75
Growth
Slow
Height
1.2 m
Weight
22.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Lanturn

Ultra Sun
When the bacteria living inside its antennae absorb Lanturn’s bodily fluids, a strong luminescent effect is produced.
Ultra Moon
It lives far down in the depths of the ocean. It blinds its prey with light, using the moment they’re dazzled to swallow them whole.

Base stats

EVs: +2 HP

HP125
Attack58
Defense58
Sp. Atk76
Sp. Def76
Speed67
Total460

Abilities

Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.
Illuminate
Doubles the wild encounter rate.
Water Absorb (hidden)
Absorbs Water moves, healing for 1/4 max HP.

Locations

Ultra Sun
SOS Call
Akala OutskirtsLv 10-2415%
Route 8Lv 10-2015%
Sos From Bubbling Spot
Akala OutskirtsLv 10-2915%
Route 8Lv 10-2515%
Ultra Moon
SOS Call
Akala OutskirtsLv 10-2415%
Route 8Lv 10-2015%
Sos From Bubbling Spot
Akala OutskirtsLv 10-2915%
Route 8Lv 10-2515%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.25
  • x0.5
  • x0.5
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
--Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
--Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
1Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
1Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
1Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
1Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
1Spotlight
Status
--
--
15
--
Forces the target’s opponents to aim at the target for the rest of the turn.
1Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
1Supersonic
Status
--
55
20
--
Confuses the target.
1Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
1Thunder Wave
Status
--
90
20
--
Paralyzes the target.
6Thunder Wave
Status
--
90
20
--
Paralyzes the target.
9Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
12Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
17Confuse Ray
Status
--
100
10
--
Confuses the target.
20Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
23Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
29Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
33Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
43Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
47Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
51Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
54Ion Deluge
Status
--
--
25
--
Changes all Normal moves to Electric moves for the rest of the turn.
58Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM94Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM98Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Heal Bell
Status
--
--
5
--
Cures the entire party of major status effects.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet