Pokémechanics
X & Y

#171Lanturn

Lanturn as it appears in X & YShiny Lanturn as it appears in X & Y
Species
Light Pokémon
Type
Catch rate
75
Growth
Slow
Height
1.2 m
Weight
22.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Lanturn

X
Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”
Y
It blinds prey with an intense burst of light. With the prey incapacitated, the Pokémon swallows it in a single gulp.

Base stats

EVs: +2 HP

HP125
Attack58
Defense58
Sp. Atk76
Sp. Def76
Speed67
Total460

Abilities

Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.
Illuminate
Doubles the wild encounter rate.
Water Absorb (hidden)
Absorbs Water moves, healing for 1/4 max HP.

Locations

X
Super Rod
Azure BayLv 355%
Shalour CityLv 355%
Y
Super Rod
Azure BayLv 355%
Shalour CityLv 355%

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.25
  • x0.5
  • x0.5
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
1Supersonic
Status
--
55
20
--
Confuses the target.
1Thunder Wave
Status
--
90
20
--
Paralyzes the target.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
6Thunder Wave
Status
--
90
20
--
Paralyzes the target.
9Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
12Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
17Confuse Ray
Status
--
100
10
--
Confuses the target.
20Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
23Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
27Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
27Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
27Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
30Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
35Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
40Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
47Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
52Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
57Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
60Ion Deluge
Status
--
--
25
--
Changes all Normal moves to Electric moves for the rest of the turn.
64Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet