Pokémechanics
Omega Ruby & Alpha Sapphire

#171Lanturn

Lanturn as it appears in Omega Ruby & Alpha SapphireShiny Lanturn as it appears in Omega Ruby & Alpha Sapphire
Type
Species
Light Pokémon
Height
1.2 m
Weight
22.5 kg
Notes
Trade required

Lanturn

Omega Ruby
Lanturn is nicknamed “the deep-sea star” for its illuminated antenna. This Pokémon produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
Alpha Sapphire
Lanturn is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this Pokémon’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.

Base stats

EVs: +2 HP

HP125
Attack58
Defense58
Sp. Atk76
Sp. Def76
Speed67
Total460

Abilities

Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.
Illuminate
Doubles the wild encounter rate.
Water Absorb (hidden)
Absorbs Water moves, healing for 1/4 max HP.

Locations

Not found in Omega Ruby & Alpha Sapphire. Trade from X & Y.

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.25
  • x0.5
  • x0.5
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
1Eerie Impulse
Status
--
100
15
--
Lowers the target’s Special Attack by two stages.
1Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
1Supersonic
Status
--
55
20
--
Confuses the target.
1Thunder Wave
Status
--
90
20
--
Paralyzes the target.
6Thunder Wave
Status
--
90
20
--
Paralyzes the target.
9Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
12Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
17Confuse Ray
Status
--
100
10
--
Confuses the target.
20Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
23Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
27Spit Up
Special
--
100
10
--
Power is 100 times the amount of energy Stockpiled.
27Stockpile
Status
--
--
20
--
Stores energy up to three times for use with Spit Up and Swallow.
27Swallow
Status
--
--
10
--
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
29Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
33Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
43Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
47Aqua Ring
Status
--
--
20
--
Restores 1/16 of the user’s max HP each turn.
51Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
54Ion Deluge
Status
--
--
25
--
Changes all Normal moves to Electric moves for the rest of the turn.
58Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
HM07Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM99Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Heal Bell
Status
--
--
5
--
Cures the entire party of major status effects.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Shock Wave
Special
60
--
20
--
Never misses.
Signal Beam
Special
75
100
15
10
Has a chance to confuse the target.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet