Pokémechanics
Ruby, Sapphire & Emerald

#171Lanturn

Type
Species
Light Pokémon
Height
1.2 m
Weight
22.5 kg

Lanturn

Ruby
LANTURN is nicknamed “the deep-sea star” for its illuminated antenna. This POKéMON produces light by causing a chemical reaction between bacteria and its bodily fluids inside the antenna.
Sapphire
LANTURN is known to emit light. If you peer down into the dark sea from a ship at night, you can sometimes see this POKéMON’s light rising from the depths where it swims. It gives the sea an appearance of a starlit night.
Emerald
The light-emitting orbs on its back are very bright. They are formed from a part of its dorsal fin. This POKéMON illuminates the inky darkness of deep seas.

Base stats

EVs: +2 HP

HP125
Attack58
Defense58
Sp. Atk76
Sp. Def76
Speed67
Total460

Abilities

Volt Absorb
Absorbs Electric moves, healing for 1/4 max HP.
Illuminate
Doubles the wild encounter rate.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.25
  • x0.5
  • x0.5
  • x2
  • x1
  • x1
  • x0.5
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
1Supersonic
Status
--
55
20
--
Confuses the target.
1Thunder Wave
Status
--
90
20
--
Paralyzes the target.
5Supersonic
Status
--
55
20
--
Confuses the target.
13Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
17Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
25Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
32Confuse Ray
Status
--
100
10
--
Confuses the target.
43Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
50Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
61Charge
Status
--
--
20
--
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM05Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
HM07Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
HM08Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Hail
Status
--
--
10
--
Changes the weather to a hailstorm for five turns.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Double-Edge
Physical
120
100
15
--
Emerald
User receives 1/3 the damage inflicted in recoil.
Endure
Status
--
--
10
--
Emerald
Prevents the user’s HP from lowering below 1 this turn.
Mimic
Status
--
--
10
--
Emerald
Copies the target’s last used move.
Sleep Talk
Status
--
--
10
--
Emerald
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Emerald
Has a chance to make the target flinch. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Emerald
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
Status
--
85
15
--
Emerald
Raises the target’s Attack by two stages and confuses the target.
Thunder Wave
Status
--
90
20
--
Emerald
Paralyzes the target.

Other generations

Gold, Silver & Crystal, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet