Pokémechanics
Scarlet & Violet

#448Lucario

Lucario as it appears in Scarlet & VioletShiny Lucario as it appears in Scarlet & Violet
Species
Aura Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
1.2 m
Weight
54.0 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
25
Base friendship
70

Base stats

EVs: +1 Attack, +1 Sp. Atk

HP70
Attack110
Defense70
Sp. Atk115
Sp. Def70
Speed90
Total525

Abilities

Steadfast
Raises Speed one stage upon flinching.
Inner Focus
Prevents flinching.
Justified (hidden)
Raises Attack one stage upon taking damage from a Dark move.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x0.5
  • x2
  • x1
  • x0
  • x2
  • x0.25
  • x0.25
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Aura Sphere
Special
80
--
20
--
Never misses.
1Copycat
Status
--
--
20
--
Uses the target’s last used move.
1Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
1Feint
Physical
30
100
10
--
Hits through Protect and Detect.
1Final Gambit
Special
--
100
5
--
Inflicts damage equal to the user’s remaining HP. User faints.
1Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
1Life Dew
Status
--
--
10
100
Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.
1Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
1Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
1Vacuum Wave
Special
40
100
30
--
Inflicts regular damage with no additional effect.
12Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
16Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
20Force Palm
Physical
60
100
10
30
Has a chance to paralyze the target.
24Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
28Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
32Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
36Bone Rush
Physical
25
90
10
--
Hits 2-5 times in one turn.
40Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
44Heal Pulse
Status
--
--
10
--
Heals the target for half its max HP.
48Meteor Mash
Physical
90
90
10
20
Has a chance to raise the user’s Attack by one stage.
52Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
56Extreme Speed
Physical
80
100
5
--
Inflicts regular damage with no additional effect.
60Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM04Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM104Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM112Aura Sphere
Special
80
--
20
--
Never misses.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM115Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM12Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM129Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM134Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM140Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM167Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM170Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM171Tera Blast
Special
80
100
10
--
TM172Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM184Vacuum Wave
Special
40
100
30
--
Inflicts regular damage with no additional effect.
TM192Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM20Trailblaze
Physical
50
100
20
--
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM213Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
TM223Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
TM229Upper Hand
Physical
65
100
15
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM31Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
TM32Swift
Special
60
--
20
--
Never misses.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM39Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM61Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM64Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM69Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM80Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TM83Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl