Pokémechanics
Brilliant Diamond & Shining Pearl

#448Lucario

Lucario as it appears in Brilliant Diamond & Shining PearlShiny Lucario as it appears in Brilliant Diamond & Shining Pearl
Species
Aura Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
1.2 m
Weight
54.0 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
25
Base friendship
70

Base stats

EVs: +1 Attack, +1 Sp. Atk

HP70
Attack110
Defense70
Sp. Atk115
Sp. Def70
Speed90
Total525

Abilities

Steadfast
Raises Speed one stage upon flinching.
Inner Focus
Prevents flinching.
Justified (hidden)
Raises Attack one stage upon taking damage from a Dark move.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x0.5
  • x2
  • x1
  • x0
  • x2
  • x0.25
  • x0.25
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Aura Sphere
Special
80
--
20
--
Never misses.
1Aura Sphere
Special
80
--
20
--
Never misses.
1Copycat
Status
--
--
20
--
Uses the target’s last used move.
1Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
1Feint
Physical
30
100
10
--
Hits through Protect and Detect.
1Final Gambit
Special
--
100
5
--
Inflicts damage equal to the user’s remaining HP. User faints.
1Force Palm
Physical
60
100
10
30
Has a chance to paralyze the target.
1Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
1Life Dew
Status
--
--
10
100
Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.
1Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
1Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
1Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
1Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
12Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
16Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
20Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
24Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
28Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
32Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
36Bone Rush
Physical
25
90
10
--
Hits 2-5 times in one turn.
40Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
44Heal Pulse
Status
--
--
10
--
Heals the target for half its max HP.
48Meteor Mash
Physical
90
90
10
20
Has a chance to raise the user’s Attack by one stage.
52Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
56Extreme Speed
Physical
80
100
5
--
Inflicts regular damage with no additional effect.
60Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
HM08Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
TM10Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM27Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM63Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TM83Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet