Pokémechanics
Sword & Shield

#448Lucario

Lucario as it appears in Sword & ShieldShiny Lucario as it appears in Sword & Shield
Species
Aura Pokémon
Type
Catch rate
45
Growth
Medium Slow
Height
1.2 m
Weight
54.0 kg
Gender
87.5% ♂ 12.5% ♀
Egg cycles
25
Base friendship
70

Lucario

Sword
It controls waves known as auras, which are powerful enough to pulverize huge rocks. It uses these waves to take down its prey.
Shield
It can tell what people are thinking. Only Trainers who have justice in their hearts can earn this Pokémon’s trust.

Base stats

EVs: +1 Attack, +1 Sp. Atk

HP70
Attack110
Defense70
Sp. Atk115
Sp. Def70
Speed90
Total525

Abilities

Steadfast
Raises Speed one stage upon flinching.
Inner Focus
Prevents flinching.
Justified (hidden)
Raises Attack one stage upon taking damage from a Dark move.

Locations

Sword
Max Raid
Dusty BowlLv 55-605%
Giant's SeatLv 55-605%
Hammerlocke HillsLv 55-605%
North Lake MilochLv 55-6010%
Rolling FieldsLv 55-605%
Stony WildernessLv 45-6059%
Roaming
North Lake MilochLv 36-60100%
Shield
Max Raid
Dusty BowlLv 55-605%
Giant's SeatLv 55-605%
Hammerlocke HillsLv 55-605%
North Lake MilochLv 55-6010%
Rolling FieldsLv 55-605%
Roaming
North Lake MilochLv 36-60100%
Isle of Armor (Sword)
Max Raid
Brawlers' CaveLv 55-6020%
Courageous CavernLv 55-6020%
Stepping-Stone SeaLv 55-6020%
Isle of Armor (Shield)
Max Raid
Brawlers' CaveLv 55-6020%
Courageous CavernLv 55-6020%
Stepping-Stone SeaLv 55-6020%
Crown Tundra (Sword)
Roaming
Roaring-Sea CavesLv 67100%
Crown Tundra (Shield)
Roaming
Roaring-Sea CavesLv 67100%

Damage taken

  • x0.5
  • x2
  • x1
  • x0
  • x2
  • x0.25
  • x0.25
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Aura Sphere
Special
80
--
20
--
Never misses.
1Aura Sphere
Special
80
--
20
--
Never misses.
1Copycat
Status
--
--
20
--
Uses the target’s last used move.
1Detect
Status
--
--
5
--
Prevents any moves from hitting the user this turn.
1Feint
Physical
30
100
10
--
Hits through Protect and Detect.
1Final Gambit
Special
--
100
5
--
Inflicts damage equal to the user’s remaining HP. User faints.
1Force Palm
Physical
60
100
10
30
Has a chance to paralyze the target.
1Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
1Life Dew
Status
--
--
10
100
Each Pokemon on the user's side restores 1/4 of its maximum HP, rounded half up.
1Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
1Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
1Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
1Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
12Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
16Laser Focus
Status
--
--
30
--
Guarantees a critical hit with the user’s next move.
20Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
24Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
28Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
32Quick Guard
Status
--
--
15
--
Prevents any priority moves from hitting friendly Pokémon this turn.
36Bone Rush
Physical
25
90
10
--
Hits 2-5 times in one turn.
40Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
44Heal Pulse
Status
--
--
10
--
Heals the target for half its max HP.
48Meteor Mash
Physical
90
90
10
20
Has a chance to raise the user’s Attack by one stage.
52Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
56Extreme Speed
Physical
80
100
5
--
Inflicts regular damage with no additional effect.
60Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM16Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM22Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM26Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM43Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM48Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR10Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TR11Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR13Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR32Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR41Blaze Kick
Physical
85
90
10
10
Has an increased chance for a critical hit and a chance to burn the target.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR48Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TR49Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR56Aura Sphere
Special
80
--
20
--
Never misses.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR58Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
TR62Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR68Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TR69Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR75Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Coaching
Status
--
--
10
100
Raises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Terrain Pulse
Special
50
100
10
--
If any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet