Pokémechanics
Red, Blue & Yellow

#019Rattata

Species
Mouse Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.3 m
Weight
3.5 kg

Rattata

Red & Blue
Bites anything when it attacks. Small and very quick, it is a common sight in many places.
Yellow
Will chew on anything with its fangs. If you see one, it is certain that 40 more live in the area.

Base stats

HP30
Attack56
Defense35
Speed72
Special25
Total218

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Walking
Route 1Lv 2-450%
Route 2Lv 2-540%
Route 4Lv 8-1240%
Route 9Lv 14-1740%
Route 16Lv 18-2230%
Route 22Lv 2-445%
Sea Route 21Lv 21-2330%
Blue
Walking
Route 1Lv 2-450%
Route 2Lv 2-540%
Route 4Lv 8-1240%
Route 9Lv 14-1740%
Route 16Lv 18-2230%
Route 22Lv 2-445%
Sea Route 21Lv 21-2330%
Yellow
Walking
Pokémon MansionLv 34-4390%
Route 1Lv 2-430%
Route 2Lv 3-435%
Route 3Lv 10-1215%
Route 4Lv 10-1215%
Route 5Lv 14-1630%
Route 6Lv 14-1630%
Route 7Lv 2015%
Route 8Lv 2015%
Route 9Lv 1815%
Route 10Lv 1820%
Route 11Lv 15-1730%
Route 16Lv 23-2425%
Route 18Lv 23-2425%
Route 22Lv 310%
Sea Route 21Lv 13-1530%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
7Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
14Hyper Fang
Physical
80
90
15
10
Has a chance to make the target flinch.
23Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
34Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM11Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
TM12Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM39Swift
Special
60
--
20
--
Never misses.
TM40Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl