Pokémechanics
HeartGold & SoulSilver

#019Rattata

Species
Mouse Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.3 m
Weight
3.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Rattata

Heartgold
It eats anything. Wherever food is available, it will settle down and produce offspring continuously.
Soulsilver
Living wherever there is food available, it ceaselessly scavenges for edibles the entire day.

Base stats

EVs: +1 Speed

HP30
Attack56
Defense35
Sp. Atk25
Sp. Def35
Speed72
Total253

Abilities

Run Away
Ensures success fleeing from wild battles.
Guts
Increases Attack to 1.5× with a major status ailment.

Locations

Heartgold
Walking
Bell TowerLv 20-24100%
Burned TowerLv 13-16100%
Mt. MortarLv 14-1644%
Route 1Lv 2-655%
Route 3Lv 5-10100%
Route 4Lv 5-1090%
Route 7Lv 15-1945%
Route 9Lv 1540%
Route 11Lv 1530%
Route 22Lv 3-795%
Route 29Lv 2-415%
Route 30Lv 3-440%
Route 31Lv 4-540%
Route 32Lv 4-645%
Route 33Lv 4-765%
Route 34Lv 11-1335%
Route 38Lv 1640%
Route 39Lv 1640%
Route 46Lv 2-455%
Sprout TowerLv 3-6100%
Tohjo FallsLv 205%
Union CaveLv 4-2020%
Unknown; all RattataLv 20100%
Soulsilver
Walking
Bell TowerLv 20-24100%
Burned TowerLv 13-16100%
Mt. MortarLv 14-1644%
Route 1Lv 2-655%
Route 3Lv 5-895%
Route 4Lv 5-895%
Route 7Lv 155%
Route 9Lv 13-1570%
Route 11Lv 1530%
Route 22Lv 3-795%
Route 29Lv 2-425%
Route 30Lv 3-440%
Route 31Lv 4-540%
Route 32Lv 4-615%
Route 33Lv 4-635%
Route 34Lv 11-1335%
Route 46Lv 2-455%
Sprout TowerLv 3-6100%
Tohjo FallsLv 205%
Union CaveLv 4-2080%
Unknown; all RattataLv 20100%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
4Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
7Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
10Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
13Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
16Hyper Fang
Physical
80
90
15
10
Has a chance to make the target flinch.
19Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
22Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
25Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
28Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
31Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
34Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Flame Wheel
Physical
60
100
25
10
Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Pluck
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Swift
Special
60
--
20
--
Never misses.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl