Pokémechanics
Ultra Sun & Ultra Moon

#019Rattata

Rattata as it appears in Ultra Sun & Ultra MoonShiny Rattata as it appears in Ultra Sun & Ultra Moon
Species
Mouse Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.3 m
Weight
3.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Rattata

Ultra Sun
Its incisors grow continuously throughout its life. If its incisors get too long, this Pokémon becomes unable to eat, and it starves to death.
Ultra Moon
This Pokémon is common but hazardous. Its sharp incisors can easily cut right through hard wood.

Base stats

EVs: +1 Speed

HP30
Attack56
Defense35
Sp. Atk25
Sp. Def35
Speed72
Total253

Abilities

Run Away
Ensures success fleeing from wild battles.
Guts
Increases Attack to 1.5× with a major status ailment.
Hustle (hidden)
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Locations

Ultra Sun
Walking
Route 1Lv 11-1420%
Ultra Moon
Walking
Route 1Lv 11-1420%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
4Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
7Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
10Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
13Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
16Hyper Fang
Physical
80
90
15
10
Has a chance to make the target flinch.
19Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
22Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
25Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
28Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
31Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
34Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Final Gambit
Special
--
100
5
--
Inflicts damage equal to the user’s remaining HP. User faints.
Flame Wheel
Physical
60
100
25
10
Has a chance to burn the target. Lets frozen Pokémon thaw themselves.
Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Me First
Status
--
--
20
--
Uses the target’s move against it before it attacks, with power increased by half.
Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Covet
Physical
60
100
25
--
Takes the target’s item.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Shock Wave
Special
60
--
20
--
Never misses.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Brilliant Diamond & Shining Pearl