Pokémechanics
Ultra Sun & Ultra Moon

#020Raticate

Raticate as it appears in Ultra Sun & Ultra MoonShiny Raticate as it appears in Ultra Sun & Ultra Moon
Species
Mouse Pokémon
Type
Catch rate
127
Growth
Medium
Height
0.7 m
Weight
18.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Raticate

Ultra Sun
People say that it fled from its enemies by using its small webbed hind feet to swim from island to island in Alola.
Ultra Moon
Its whiskers are essential for maintaining its balance. No matter how friendly you are, it will get angry and bite you if you touch its whiskers.

Base stats

EVs: +2 Speed

HP55
Attack81
Defense60
Sp. Atk50
Sp. Def70
Speed97
Total413

Abilities

Run Away
Ensures success fleeing from wild battles.
Guts
Increases Attack to 1.5× with a major status ailment.
Hustle (hidden)
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Locations

Ultra Sun
Trade from Ultra Moon
Ultra Moon
Gift
Heahea BeachLv 20100%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
1Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
1Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
1Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
1Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
4Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
7Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
10Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
13Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
16Hyper Fang
Physical
80
90
15
10
Has a chance to make the target flinch.
19Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
24Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
29Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
34Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
39Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
44Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM05Roar
Status
--
--
20
--
Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Covet
Physical
60
100
25
--
Takes the target’s item.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Shock Wave
Special
60
--
20
--
Never misses.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.
Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Brilliant Diamond & Shining Pearl