Pokémechanics
X & Y

#081Magnemite

Magnemite as it appears in X & YShiny Magnemite as it appears in X & Y
Species
Magnet Pokémon
Type
Catch rate
190
Growth
Medium
Height
0.3 m
Weight
6.0 kg
Gender
Genderless
Egg cycles
20
Base friendship
70

Trade required

Magnemite

X
The units at the sides of its body generate antigravity energy to keep it aloft in the air.
Y
It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.

Base stats

EVs: +1 Sp. Atk

HP25
Attack35
Defense70
Sp. Atk95
Sp. Def55
Speed45
Total325

Abilities

Magnet Pull
Prevents Steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Analytic (hidden)
Strengthens moves to 1.3× their power when moving last.

Locations

Not found in X & Y. Trade from Omega Ruby & Alpha Sapphire.

Damage taken

  • x0.5
  • x2
  • x0.25
  • x0
  • x4
  • x0.5
  • x0.5
  • x1
  • x0.25
  • x2
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
4Supersonic
Status
--
55
20
--
Confuses the target.
7Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
11Sonic Boom
Special
--
90
20
--
Inflicts 20 points of damage.
15Thunder Wave
Status
--
90
20
--
Paralyzes the target.
18Magnet Bomb
Physical
60
--
20
--
Never misses.
21Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
25Mirror Shot
Special
65
85
10
30
Has a chance to lower the target’s accuracy by one stage.
29Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
32Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
35Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
39Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
43Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
46Lock-On
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
49Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
53Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
57Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM64Explosion
Physical
250
100
5
--
User faints.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet