- Type
- Species
- Magnet Pokémon
- Height
- 0.3 m
- Weight
- 6.0 kg
Base stats
EVs: +1 Sp. Atk
| HP | 25 | |
|---|---|---|
| Attack | 35 | |
| Defense | 70 | |
| Sp. Atk | 95 | |
| Sp. Def | 55 | |
| Speed | 45 | |
| Total | 325 |
Abilities
- Magnet Pull
- Prevents Steel opponents from fleeing or switching out.
- Sturdy
- Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
- Analytic (hidden)
- Strengthens moves to 1.3× their power when moving last.
Locations
PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.
Damage taken
- x0.5
- x2
- x0.25
- x0
- x4
- x0.5
- x0.5
- x1
- x0.25
- x2
- x1
- x0.5
- x0.5
- x0.5
- x0.5
- x0.5
- x1
- x0.5
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Tackle | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 1 | Thunder Shock | Special | 40 | 100 | 30 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| 4 | Supersonic | Status | -- | 55 | 20 | -- | ||
Confuses the target. | ||||||||
| 8 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| 12 | Electro Ball | Special | -- | 100 | 10 | -- | ||
Power is higher when the user has greater Speed than the target, up to a maximum of 150. | ||||||||
| 16 | Gyro Ball | Physical | -- | 100 | 5 | -- | ||
Power raises when the user has lower Speed, up to a maximum of 150. | ||||||||
| 20 | Spark | Physical | 65 | 100 | 20 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| 24 | Screech | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Defense by two stages. | ||||||||
| 28 | Magnet Rise | Status | -- | -- | 10 | -- | ||
User is immune to Ground moves and effects for five turns. | ||||||||
| 32 | Flash Cannon | Special | 80 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| 36 | Discharge | Special | 80 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| 40 | Metal Sound | Status | -- | 85 | 40 | -- | ||
Lowers the target’s Special Defense by two stages. | ||||||||
| 44 | Light Screen | Status | -- | -- | 30 | -- | ||
Reduces damage from special attacks by 50% for five turns. | ||||||||
| 48 | Lock-On | Status | -- | -- | 5 | -- | ||
Ensures that the user’s next move will hit the target. | ||||||||
| 52 | Zap Cannon | Special | 120 | 50 | 5 | 100 | ||
Has a chance to paralyze the target. | ||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Charge Beam | Special | 50 | 90 | 10 | 70 | |||
Has a chance to raise the user’s Special Attack by one stage. | ||||||||
| Double Team | Status | -- | -- | 15 | -- | |||
Raises the user’s evasion by one stage. | ||||||||
| Endure | Status | -- | -- | 10 | -- | |||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| Explosion | Physical | 250 | 100 | 5 | -- | |||
User faints. | ||||||||
| Facade | Physical | 70 | 100 | 20 | -- | |||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| Flash | Status | -- | 100 | 20 | -- | |||
Lowers the target’s accuracy by one stage. | ||||||||
| Flash Cannon | Special | 80 | 100 | 10 | 10 | |||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| Gyro Ball | Physical | -- | 100 | 5 | -- | |||
Power raises when the user has lower Speed, up to a maximum of 150. | ||||||||
| Light Screen | Status | -- | -- | 30 | -- | |||
Reduces damage from special attacks by 50% for five turns. | ||||||||
| Protect | Status | -- | -- | 10 | -- | |||
Prevents any moves from hitting the user this turn. | ||||||||
| Psych Up | Status | -- | -- | 10 | -- | |||
Discards the user’s stat changes and copies the target’s. | ||||||||
| Rain Dance | Status | -- | -- | 5 | -- | |||
Changes the weather to rain for five turns. | ||||||||
| Recycle | Status | -- | -- | 10 | -- | |||
User recovers the item it last used up. | ||||||||
| Reflect | Status | -- | -- | 20 | -- | |||
Reduces damage from physical attacks by half. | ||||||||
| Rest | Status | -- | -- | 5 | -- | |||
User sleeps for two turns, completely healing itself. | ||||||||
| Shock Wave | Special | 60 | -- | 20 | -- | |||
Never misses. | ||||||||
| Sleep Talk | Status | -- | -- | 10 | -- | |||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| Substitute | Status | -- | -- | 10 | -- | |||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| Sunny Day | Status | -- | -- | 5 | -- | |||
Changes the weather to sunny for five turns. | ||||||||
| Swagger | Status | -- | 85 | 15 | -- | |||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| Thunder | Special | 110 | 70 | 10 | 30 | |||
Has a chance to paralyze the target. | ||||||||
| Thunder Wave | Status | -- | 90 | 20 | -- | |||
Paralyzes the target. | ||||||||
| Thunderbolt | Special | 90 | 100 | 15 | 10 | |||
Has a chance to paralyze the target. | ||||||||
| TM43 | Volt Switch | Special | 70 | 100 | 20 | -- | ||
User must switch out after attacking. | ||||||||
Other generations
Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet