Pokémechanics
Gold, Silver & Crystal

#081Magnemite

Species
Magnet Pokémon
Type
Catch rate
190
Growth
Medium
Height
0.3 m
Weight
6.0 kg
Gender
Genderless
Egg cycles
20
Base friendship
70

Magnemite

Gold
It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.
Silver
The units at the sides of its body generate anti gravity energy to keep it aloft in the air.
Crystal
The electricity emitted by the units on each side of its body cause it to become a strong magnet.

Base stats

HP25
Attack35
Defense70
Sp. Atk95
Sp. Def55
Speed45
Total325

Locations

Gold
Walking
Route 6Lv 1530%
Route 11Lv 1520%
Route 38Lv 1680%
Route 39Lv 1660%
Silver
Walking
Route 6Lv 1530%
Route 11Lv 1520%
Route 38Lv 1680%
Route 39Lv 1660%
Crystal
Walking
Route 6Lv 1460%
Route 11Lv 1560%
Route 38Lv 1660%
Route 39Lv 1660%

Damage taken

  • x0.5
  • x2
  • x0.25
  • x0
  • x4
  • x0.5
  • x0.5
  • x0.5
  • x0.25
  • x2
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
6Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
11Supersonic
Status
--
55
20
--
Confuses the target.
16Sonic Boom
Special
--
90
20
--
Inflicts 20 points of damage.
21Thunder Wave
Status
--
90
20
--
Paralyzes the target.
27Lock-On
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
33Swift
Special
60
--
20
--
Never misses.
39Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
45Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM05Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM03Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM04Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM13Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM20Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM35Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM39Swift
Special
60
--
20
--
Never misses.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Thunderbolt
Special
90
100
15
10
Crystal
Has a chance to paralyze the target.

Other generations

Red, Blue & Yellow, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet