Pokémechanics
Sun & Moon

#081Magnemite

Magnemite as it appears in Sun & MoonShiny Magnemite as it appears in Sun & Moon
Species
Magnet Pokémon
Type
Catch rate
190
Growth
Medium
Height
0.3 m
Weight
6.0 kg
Gender
Genderless
Egg cycles
20
Base friendship
70

Magnemite

Sun
They gather in places where electricity is available. They can be found clinging to the steel towers used to support power lines.
Moon
It sends out electromagnetic waves, which let it float through the air. Touching it while it’s eating electricity will give you a full-body shock.

Base stats

EVs: +1 Sp. Atk

HP25
Attack35
Defense70
Sp. Atk95
Sp. Def55
Speed45
Total325

Abilities

Magnet Pull
Prevents Steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Analytic (hidden)
Strengthens moves to 1.3× their power when moving last.

Locations

Sun
Gift
Poké PelagoLv 21-5515%
Walking
Hau'oli CityLv 5-810%
Malie CityLv 24-2720%
Route 1Lv 6-850%
Moon
Gift
Poké PelagoLv 21-5515%
Walking
Hau'oli CityLv 5-810%
Malie CityLv 24-2720%
Route 1Lv 6-850%

Damage taken

  • x0.5
  • x2
  • x0.25
  • x0
  • x4
  • x0.5
  • x0.5
  • x1
  • x0.25
  • x2
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Supersonic
Status
--
55
20
--
Confuses the target.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Thunder Shock
Special
40
100
30
10
Has a chance to paralyze the target.
7Magnet Bomb
Physical
60
--
20
--
Never misses.
11Thunder Wave
Status
--
90
20
--
Paralyzes the target.
13Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
17Sonic Boom
Special
--
90
20
--
Inflicts 20 points of damage.
19Spark
Physical
65
100
20
30
Has a chance to paralyze the target.
23Mirror Shot
Special
65
85
10
30
Has a chance to lower the target’s accuracy by one stage.
25Metal Sound
Status
--
85
40
--
Lowers the target’s Special Defense by two stages.
29Electro Ball
Special
--
100
10
--
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
31Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
35Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
37Discharge
Special
80
100
15
30
Has a chance to paralyze the target.
41Lock-On
Status
--
--
5
--
Ensures that the user’s next move will hit the target.
43Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
47Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
49Zap Cannon
Special
120
50
5
100
Has a chance to paralyze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM16Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM64Explosion
Physical
250
100
5
--
User faints.
TM72Volt Switch
Special
70
100
20
--
User must switch out after attacking.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM93Wild Charge
Physical
90
100
15
--
User receives 1/4 the damage it inflicts in recoil.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet