Pokémechanics
X & Y

#352Kecleon

Kecleon as it appears in X & YShiny Kecleon as it appears in X & Y
Type
Species
Color Swap Pokémon
Height
1.0 m
Weight
22.0 kg

Kecleon

X
It can freely change its body’s color. The zigzag pattern on its belly doesn’t change, however.
Y
It changes its shading to match its surroundings so it can sneak up on prey. Only its belly patterns stay fixed.

Base stats

EVs: +1 Sp. Def

HP60
Attack90
Defense70
Sp. Atk60
Sp. Def120
Speed40
Total440

Abilities

Color Change
Changes type to match when hit by a damaging move.
Protean (hidden)
Changes the bearer's type to match each move it uses.

Locations

X
Rough Terrain
Route 6Lv 11-125%
Walking
Friend SafariLv 3033%
Y
Rough Terrain
Route 6Lv 11-125%
Walking
Friend SafariLv 3033%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Synchronoise
Special
120
100
10
--
Hits any Pokémon that shares a type with the user.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Thief
Physical
60
100
25
--
Takes the target’s item.
4Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
7Feint Attack
Physical
60
--
20
--
Never misses.
10Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
14Feint
Physical
30
100
10
--
Hits through Protect and Detect.
18Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
22Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
27Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
32Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
37Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
43Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
49Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
55Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
58Synchronoise
Special
120
100
10
--
Hits any Pokémon that shares a type with the user.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Camouflage
Status
--
--
20
--
User’s type changes to match the terrain.
Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
Dizzy Punch
Physical
70
100
10
20
Has a chance to confuse the target.
Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
Recover
Status
--
--
5
--
Heals the user by half its max HP.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Trick
Status
--
100
10
--
User and target swap items.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM01Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM59Incinerate
Special
60
100
15
--
Destroys the target’s held berry.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM98Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl