Pokémechanics
Diamond, Pearl & Platinum

#352Kecleon

Species
Color Swap Pokémon
Type
Catch rate
200
Growth
Medium Slow
Height
1.0 m
Weight
22.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Kecleon

Diamond, Pearl & Platinum
It can freely change its body’s color. The zigzag pattern on its belly doesn’t change, however.

Base stats

EVs: +1 Sp. Def

HP60
Attack90
Defense70
Sp. Atk60
Sp. Def120
Speed40
Total440

Abilities

Color Change
Changes type to match when hit by a damaging move.

Locations

Diamond
Walking
Route 210Lv 25-2622%
Pearl
Trade from Diamond, Platinum
Platinum
Walking
Great MarshLv 27-3060%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %Games
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Thief
Physical
60
100
25
--
Takes the target’s item.
4Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
7Feint Attack
Physical
60
--
20
--
Never misses.
10Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
14Feint
Physical
30
100
10
--
Platinum
Hits through Protect and Detect.
15Psybeam
Special
65
100
20
10
D/P
Has a chance to confuse the target.
18Psybeam
Special
65
100
20
10
Platinum
Has a chance to confuse the target.
20Shadow Sneak
Physical
40
100
30
--
D/P
Inflicts regular damage with no additional effect.
22Shadow Sneak
Physical
40
100
30
--
Platinum
Inflicts regular damage with no additional effect.
25Slash
Physical
70
100
20
--
D/P
Has an increased chance for a critical hit.
27Slash
Physical
70
100
20
--
Platinum
Has an increased chance for a critical hit.
32Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
37Substitute
Status
--
--
10
--
Platinum
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
39Substitute
Status
--
--
10
--
D/P
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
43Sucker Punch
Physical
70
100
5
--
Platinum
Only works if the target is about to use a damaging move.
46Sucker Punch
Physical
70
100
5
--
D/P
Only works if the target is about to use a damaging move.
49Shadow Claw
Physical
70
100
15
--
Platinum
Has an increased chance for a critical hit.
55Ancient Power
Special
60
100
5
10
Platinum
Has a chance to raise all of the user’s stats by one stage.
55Shadow Claw
Physical
70
100
15
--
D/P
Has an increased chance for a critical hit.
64Ancient Power
Special
60
100
5
10
D/P
Has a chance to raise all of the user’s stats by one stage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
Dizzy Punch
Physical
70
100
10
20
Has a chance to confuse the target.
Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
Trick
Status
--
100
10
--
User and target swap items.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM01Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Skill Swap
Status
--
--
10
--
User and target swap abilities.
TM49Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM60Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM67Recycle
Status
--
--
10
--
User recovers the item it last used up.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Ancient Power
Special
60
100
5
10
Platinum
Has a chance to raise all of the user’s stats by one stage.
Aqua Tail
Physical
90
90
10
--
Platinum
Inflicts regular damage with no additional effect.
Fire Punch
Physical
75
100
15
10
Platinum
Has a chance to burn the target.
Fury Cutter
Physical
40
95
20
--
Platinum
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Ice Punch
Physical
75
100
15
10
Platinum
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Platinum
Has a chance to lower the target’s Speed by one stage.
Knock Off
Physical
65
100
20
--
Platinum
Target drops its held item.
Last Resort
Physical
140
100
5
--
Platinum
Can only be used after all of the user’s other moves have been used.
Mud-Slap
Special
20
100
10
100
Platinum
Has a chance to lower the target’s accuracy by one stage.
Rollout
Physical
30
90
20
--
Platinum
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Snore
Special
50
100
15
30
Platinum
Has a chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
Physical
70
100
5
--
Platinum
Only works if the target is about to use a damaging move.
Swift
Special
60
--
20
--
Platinum
Never misses.
Thunder Punch
Physical
75
100
15
10
Platinum
Has a chance to paralyze the target.
Trick
Status
--
100
10
--
Platinum
User and target swap items.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl