- Species
- Color Swap Pokémon
- Type
- Catch rate
- 200
- Growth
- Medium Slow
- Height
- 1.0 m
- Weight
- 22.0 kg
- Gender
- 50% ♂ 50% ♀
- Egg cycles
- 20
- Base friendship
- 70
Kecleon
- Diamond, Pearl & Platinum
- It can freely change its body’s color. The zigzag pattern on its belly doesn’t change, however.
Base stats
EVs: +1 Sp. Def
| HP | 60 | |
|---|---|---|
| Attack | 90 | |
| Defense | 70 | |
| Sp. Atk | 60 | |
| Sp. Def | 120 | |
| Speed | 40 | |
| Total | 440 |
Abilities
- Color Change
- Changes type to match when hit by a damaging move.
Locations
- Diamond
- Walking
Route 210 Lv 25-26 22% - Pearl
- Trade from Diamond, Platinum
- Platinum
- Walking
Great Marsh Lv 27-30 60%
Damage taken
- x1
- x2
- x1
- x1
- x1
- x1
- x1
- x0
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
- x1
| Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| 1 | Astonish | Physical | 30 | 100 | 15 | 30 | |||
Has a chance to make the target flinch. | |||||||||
| 1 | Lick | Physical | 30 | 100 | 30 | 30 | |||
Has a chance to paralyze the target. | |||||||||
| 1 | Scratch | Physical | 40 | 100 | 35 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 1 | Tail Whip | Status | -- | 100 | 30 | -- | |||
Lowers the target’s Defense by one stage. | |||||||||
| 1 | Thief | Physical | 60 | 100 | 25 | -- | |||
Takes the target’s item. | |||||||||
| 4 | Bind | Physical | 15 | 85 | 20 | 100 | |||
Prevents the target from fleeing and inflicts damage for 2-5 turns. | |||||||||
| 7 | Feint Attack | Physical | 60 | -- | 20 | -- | |||
Never misses. | |||||||||
| 10 | Fury Swipes | Physical | 18 | 80 | 15 | -- | |||
Hits 2-5 times in one turn. | |||||||||
| 14 | Feint | Physical | 30 | 100 | 10 | -- | Platinum | ||
Hits through Protect and Detect. | |||||||||
| 15 | Psybeam | Special | 65 | 100 | 20 | 10 | D/P | ||
Has a chance to confuse the target. | |||||||||
| 18 | Psybeam | Special | 65 | 100 | 20 | 10 | Platinum | ||
Has a chance to confuse the target. | |||||||||
| 20 | Shadow Sneak | Physical | 40 | 100 | 30 | -- | D/P | ||
Inflicts regular damage with no additional effect. | |||||||||
| 22 | Shadow Sneak | Physical | 40 | 100 | 30 | -- | Platinum | ||
Inflicts regular damage with no additional effect. | |||||||||
| 25 | Slash | Physical | 70 | 100 | 20 | -- | D/P | ||
Has an increased chance for a critical hit. | |||||||||
| 27 | Slash | Physical | 70 | 100 | 20 | -- | Platinum | ||
Has an increased chance for a critical hit. | |||||||||
| 32 | Screech | Status | -- | 85 | 40 | -- | |||
Lowers the target’s Defense by two stages. | |||||||||
| 37 | Substitute | Status | -- | -- | 10 | -- | Platinum | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||||||||
| 39 | Substitute | Status | -- | -- | 10 | -- | D/P | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | |||||||||
| 43 | Sucker Punch | Physical | 70 | 100 | 5 | -- | Platinum | ||
Only works if the target is about to use a damaging move. | |||||||||
| 46 | Sucker Punch | Physical | 70 | 100 | 5 | -- | D/P | ||
Only works if the target is about to use a damaging move. | |||||||||
| 49 | Shadow Claw | Physical | 70 | 100 | 15 | -- | Platinum | ||
Has an increased chance for a critical hit. | |||||||||
| 55 | Ancient Power | Special | 60 | 100 | 5 | 10 | Platinum | ||
Has a chance to raise all of the user’s stats by one stage. | |||||||||
| 55 | Shadow Claw | Physical | 70 | 100 | 15 | -- | D/P | ||
Has an increased chance for a critical hit. | |||||||||
| 64 | Ancient Power | Special | 60 | 100 | 5 | 10 | D/P | ||
Has a chance to raise all of the user’s stats by one stage. | |||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Disable | Status | -- | 100 | 20 | -- | ||
Disables the target’s last used move for 1-8 turns. | |||||||
| Dizzy Punch | Physical | 70 | 100 | 10 | 20 | ||
Has a chance to confuse the target. | |||||||
| Fake Out | Physical | 40 | 100 | 10 | 100 | ||
Can only be used as the first move after the user enters battle. Causes the target to flinch. | |||||||
| Magic Coat | Status | -- | -- | 15 | -- | ||
Reflects back the first effect move used on the user this turn. | |||||||
| Nasty Plot | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack by two stages. | |||||||
| Trick | Status | -- | 100 | 10 | -- | ||
User and target swap items. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM01 | Cut | Physical | 50 | 95 | 30 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM04 | Strength | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| HM06 | Rock Smash | Physical | 40 | 100 | 15 | 50 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM01 | Focus Punch | Physical | 150 | 100 | 20 | -- | ||
If the user takes damage before attacking, the attack is canceled. | ||||||||
| TM03 | Water Pulse | Special | 60 | 100 | 20 | 20 | ||
Has a chance to confuse the target. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM10 | Hidden Power | Special | 60 | 100 | 15 | -- | ||
Power and type depend upon user’s IVs. Power can range from 30 to 70. | ||||||||
| TM11 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM13 | Ice Beam | Special | 90 | 100 | 10 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM14 | Blizzard | Special | 110 | 70 | 5 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM17 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM18 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM21 | Frustration | Physical | -- | 100 | 20 | -- | ||
Power increases as happiness decreases, up to a maximum of 102. | ||||||||
| TM22 | Solar Beam | Special | 120 | 100 | 10 | -- | ||
Requires a turn to charge before attacking. | ||||||||
| TM23 | Iron Tail | Physical | 100 | 75 | 15 | 30 | ||
Has a chance to lower the target’s Defense by one stage. | ||||||||
| TM24 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM25 | Thunder | Special | 110 | 70 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM27 | Return | Physical | -- | 100 | 20 | -- | ||
Power increases with happiness, up to a maximum of 102. | ||||||||
| TM28 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM30 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM31 | Brick Break | Physical | 75 | 100 | 15 | -- | ||
Destroys Reflect and Light Screen. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM34 | Shock Wave | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM35 | Flamethrower | Special | 90 | 100 | 15 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM38 | Fire Blast | Special | 110 | 85 | 5 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM39 | Rock Tomb | Physical | 60 | 95 | 15 | 100 | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| TM40 | Aerial Ace | Physical | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM42 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM43 | Secret Power | Physical | 70 | 100 | 20 | 30 | ||
Has a chance to inflict a status effect which depends upon the terrain. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM45 | Attract | Status | -- | 100 | 15 | -- | ||
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | ||||||||
| TM46 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM48 | Skill Swap | Status | -- | -- | 10 | -- | ||
User and target swap abilities. | ||||||||
| TM49 | Snatch | Status | -- | -- | 10 | -- | ||
Steals the target’s move, if it’s self-targeted. | ||||||||
| TM56 | Fling | Physical | -- | 100 | 10 | -- | ||
Throws held item at the target; power depends on the item. | ||||||||
| TM57 | Charge Beam | Special | 50 | 90 | 10 | 70 | ||
Has a chance to raise the user’s Special Attack by one stage. | ||||||||
| TM58 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM60 | Drain Punch | Physical | 75 | 100 | 10 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| TM65 | Shadow Claw | Physical | 70 | 100 | 15 | -- | ||
Has an increased chance for a critical hit. | ||||||||
| TM67 | Recycle | Status | -- | -- | 10 | -- | ||
User recovers the item it last used up. | ||||||||
| TM70 | Flash | Status | -- | 100 | 20 | -- | ||
Lowers the target’s accuracy by one stage. | ||||||||
| TM73 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM76 | Stealth Rock | Status | -- | -- | 20 | -- | ||
Causes damage when opposing Pokémon switch in. | ||||||||
| TM77 | Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | ||||||||
| TM78 | Captivate | Status | -- | 100 | 20 | -- | ||
Lowers the target’s Special Attack by two stages if it’s the opposite gender. | ||||||||
| TM80 | Rock Slide | Physical | 75 | 90 | 10 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TM82 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM83 | Natural Gift | Physical | -- | 100 | 15 | -- | ||
Power and type depend on the held berry. | ||||||||
| TM86 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TM87 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| TM90 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM92 | Trick Room | Status | -- | -- | 5 | -- | ||
For five turns, slower Pokémon will act before faster Pokémon. | ||||||||
| Tutor | ||||||||
|---|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| Ancient Power | Special | 60 | 100 | 5 | 10 | Platinum | ||
Has a chance to raise all of the user’s stats by one stage. | ||||||||
| Aqua Tail | Physical | 90 | 90 | 10 | -- | Platinum | ||
Inflicts regular damage with no additional effect. | ||||||||
| Fire Punch | Physical | 75 | 100 | 15 | 10 | Platinum | ||
Has a chance to burn the target. | ||||||||
| Fury Cutter | Physical | 40 | 95 | 20 | -- | Platinum | ||
Power doubles every turn this move is used in succession after the first, maxing out after five turns. | ||||||||
| Ice Punch | Physical | 75 | 100 | 15 | 10 | Platinum | ||
Has a chance to freeze the target. | ||||||||
| Icy Wind | Special | 55 | 95 | 15 | 100 | Platinum | ||
Has a chance to lower the target’s Speed by one stage. | ||||||||
| Knock Off | Physical | 65 | 100 | 20 | -- | Platinum | ||
Target drops its held item. | ||||||||
| Last Resort | Physical | 140 | 100 | 5 | -- | Platinum | ||
Can only be used after all of the user’s other moves have been used. | ||||||||
| Mud-Slap | Special | 20 | 100 | 10 | 100 | Platinum | ||
Has a chance to lower the target’s accuracy by one stage. | ||||||||
| Rollout | Physical | 30 | 90 | 20 | -- | Platinum | ||
Power doubles every turn this move is used in succession after the first, resetting after five turns. | ||||||||
| Snore | Special | 50 | 100 | 15 | 30 | Platinum | ||
Has a chance to make the target flinch. Only works if the user is sleeping. | ||||||||
| Sucker Punch | Physical | 70 | 100 | 5 | -- | Platinum | ||
Only works if the target is about to use a damaging move. | ||||||||
| Swift | Special | 60 | -- | 20 | -- | Platinum | ||
Never misses. | ||||||||
| Thunder Punch | Physical | 75 | 100 | 15 | 10 | Platinum | ||
Has a chance to paralyze the target. | ||||||||
| Trick | Status | -- | 100 | 10 | -- | Platinum | ||
User and target swap items. | ||||||||
Other generations
Ruby, Sapphire & Emerald, FireRed & LeafGreen, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl