Pokémechanics
Ruby, Sapphire & Emerald

#352Kecleon

Type
Species
Color Swap Pokémon
Height
1.0 m
Weight
22.0 kg

Kecleon

Ruby
KECLEON is capable of changing its body colors at will to blend in with its surroundings. There is one exception - this POKéMON can’t change the zigzag pattern on its belly.
Sapphire
KECLEON alters its body coloration to blend in with its surroundings, allowing it to sneak up on its prey unnoticed. Then it lashes out with its long, stretchy tongue to instantly ensnare the unsuspecting target.
Emerald
A POKéMON that has the ability to alter its body colors to match its surroundings. A KECLEON reverts to its original colors if it is startled.

Base stats

EVs: +1 Sp. Def

HP60
Attack90
Defense70
Sp. Atk60
Sp. Def120
Speed40
Total440

Abilities

Color Change
Changes type to match when hit by a damaging move.

Locations

Ruby
Devon Scope
Route 119Lv 30100%
Route 120Lv 30100%
Walking
Route 118Lv 251%
Route 119Lv 251%
Route 120Lv 251%
Route 121Lv 251%
Route 123Lv 251%
Sapphire
Devon Scope
Route 119Lv 30100%
Route 120Lv 30100%
Walking
Route 118Lv 251%
Route 119Lv 251%
Route 120Lv 251%
Route 121Lv 251%
Route 123Lv 251%
Emerald
Devon Scope
Route 119Lv 30100%
Route 120Lv 30100%
Walking
Route 118Lv 251%
Route 119Lv 251%
Route 120Lv 251%
Route 121Lv 251%
Route 123Lv 251%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Thief
Physical
60
100
25
--
Takes the target’s item.
4Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
7Feint Attack
Physical
60
--
20
--
Never misses.
12Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
17Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
24Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
31Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
40Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
49Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Trick
Status
--
100
10
--
User and target swap items.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM05Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM01Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Skill Swap
Status
--
--
10
--
User and target swap abilities.
TM49Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %Games
Body Slam
Physical
85
100
15
30
Emerald
Has a chance to paralyze the target.
Counter
Physical
--
100
20
--
Emerald
Inflicts twice the damage the user received from the last physical hit it took.
Defense Curl
Status
--
--
40
--
Emerald
Raises user’s Defense by one stage.
Double-Edge
Physical
120
100
15
--
Emerald
User receives 1/3 the damage inflicted in recoil.
Dynamic Punch
Physical
100
50
5
100
Emerald
Has a chance to confuse the target.
Endure
Status
--
--
10
--
Emerald
Prevents the user’s HP from lowering below 1 this turn.
Fire Punch
Physical
75
100
15
10
Emerald
Has a chance to burn the target.
Fury Cutter
Physical
40
95
20
--
Emerald
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Ice Punch
Physical
75
100
15
10
Emerald
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Emerald
Has a chance to lower the target’s Speed by one stage.
Mega Kick
Physical
120
75
5
--
Emerald
Inflicts regular damage with no additional effect.
Mega Punch
Physical
80
85
20
--
Emerald
Inflicts regular damage with no additional effect.
Metronome
Status
--
--
10
--
Emerald
Randomly selects and uses any move in the game.
Mimic
Status
--
--
10
--
Emerald
Copies the target’s last used move.
Mud-Slap
Special
20
100
10
100
Emerald
Has a chance to lower the target’s accuracy by one stage.
Psych Up
Status
--
--
10
--
Emerald
Discards the user’s stat changes and copies the target’s.
Rock Slide
Physical
75
90
10
30
Emerald
Has a chance to make the target flinch.
Rollout
Physical
30
90
20
--
Emerald
Power doubles every turn this move is used in succession after the first, resetting after five turns.
Seismic Toss
Physical
--
100
20
--
Emerald
Inflicts damage equal to the user’s level.
Sleep Talk
Status
--
--
10
--
Emerald
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Emerald
Has a chance to make the target flinch. Only works if the user is sleeping.
Substitute
Status
--
--
10
--
Emerald
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Swagger
Status
--
85
15
--
Emerald
Raises the target’s Attack by two stages and confuses the target.
Swift
Special
60
--
20
--
Emerald
Never misses.
Thunder Punch
Physical
75
100
15
10
Emerald
Has a chance to paralyze the target.
Thunder Wave
Status
--
90
20
--
Emerald
Paralyzes the target.

Other generations

FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl