Pokémechanics
Ultra Sun & Ultra Moon

#352Kecleon

Kecleon as it appears in Ultra Sun & Ultra MoonShiny Kecleon as it appears in Ultra Sun & Ultra Moon
Species
Color Swap Pokémon
Type
Catch rate
200
Growth
Medium Slow
Height
1.0 m
Weight
22.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Kecleon

Ultra Sun
It changes its hue to blend into its surroundings. If no one takes notice of it for too long, it will pout and never reveal itself.
Ultra Moon
Its color changes for concealment and also when its mood or health changes. The darker the color, the healthier it is.

Base stats

EVs: +1 Sp. Def

HP60
Attack90
Defense70
Sp. Atk60
Sp. Def120
Speed40
Total440

Abilities

Color Change
Changes type to match when hit by a damaging move.
Protean (hidden)
Changes the bearer's type to match each move it uses.

Locations

Ultra Sun
Bubbling Spots
Dividing Peak TunnelLv 17-20100%
Ultra Moon
Bubbling Spots
Dividing Peak TunnelLv 17-20100%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
1Lick
Physical
30
100
30
30
Has a chance to paralyze the target.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Lowers the target’s Defense by one stage.
1Thief
Physical
60
100
25
--
Takes the target’s item.
4Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
7Shadow Sneak
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
10Feint
Physical
30
100
10
--
Hits through Protect and Detect.
13Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
16Feint Attack
Physical
60
--
20
--
Never misses.
18Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
21Ancient Power
Special
60
100
5
10
Has a chance to raise all of the user’s stats by one stage.
25Slash
Physical
70
100
20
--
Has an increased chance for a critical hit.
30Camouflage
Status
--
--
20
--
User’s type changes to match the terrain.
33Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
38Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
42Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
46Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
50Synchronoise
Special
120
100
10
--
Hits any Pokémon that shares a type with the user.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Camouflage
Status
--
--
20
--
User’s type changes to match the terrain.
Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
Dizzy Punch
Physical
70
100
10
20
Has a chance to confuse the target.
Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
Power-Up Punch
Physical
40
100
20
100
Raises the user’s Attack by one stage after inflicting damage.
Recover
Status
--
--
5
--
Heals the user by half its max HP.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Trick
Status
--
100
10
--
User and target swap items.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM35Flamethrower
Special
90
100
15
10
Has a chance to burn the target.
TM38Fire Blast
Special
110
85
5
10
Has a chance to burn the target.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM77Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bind
Physical
15
85
20
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Recycle
Status
--
--
10
--
User recovers the item it last used up.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Shock Wave
Special
60
--
20
--
Never misses.
Skill Swap
Status
--
--
10
--
User and target swap abilities.
Snatch
Status
--
--
10
--
Steals the target’s move, if it’s self-targeted.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Trick
Status
--
100
10
--
User and target swap items.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
Wonder Room
Status
--
--
10
--
All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Brilliant Diamond & Shining Pearl