Pokémechanics
Sword & Shield

#428Lopunny

Lopunny as it appears in Sword & ShieldShiny Lopunny as it appears in Sword & Shield
Species
Rabbit Pokémon
Type
Catch rate
60
Growth
Medium
Height
1.2 m
Weight
33.3 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
140

Lopunny

Sword
Lopunny is constantly monitoring its surroundings. If danger approaches, this Pokémon responds with superdestructive kicks.
Shield
Once hot seasons are over, Lopunny’s coat will be replaced with fur that holds a lot of insulating air in preparation for colder weather.

Base stats

EVs: +2 Speed

HP65
Attack76
Defense84
Sp. Atk54
Sp. Def96
Speed105
Total480

Abilities

Cute Charm
Has a 30% chance of infatuating attacking Pokémon on contact.
Klutz
Prevents the Pokémon from using its held item in battle.
Limber (hidden)
Prevents paralysis.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield), Crown Tundra (Sword), Crown Tundra (Shield)
Isle of Armor (Sword)
Max Raid
Fields of HonorLv 45-60100%
Insular SeaLv 45-60100%
Soothing WetlandsLv 45-60100%
Stepping-Stone SeaLv 45-60100%
Roaming
Challenge BeachLv 27-60100%
Fields of HonorLv 22-60100%
Soothing WetlandsLv 22-60100%
Isle of Armor (Shield)
Max Raid
Fields of HonorLv 45-60100%
Insular SeaLv 45-60100%
Soothing WetlandsLv 45-60100%
Stepping-Stone SeaLv 45-60100%
Roaming
Challenge BeachLv 27-60100%
Fields of HonorLv 22-60100%
Soothing WetlandsLv 22-60100%
Crown Tundra (Sword)
Dynamax Adventure
Max LairLv 65100%
Crown Tundra (Shield)
Dynamax Adventure
Max LairLv 65100%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
1Mirror Coat
Special
--
100
20
--
Inflicts twice the damage the user received from the last special hit it took.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Splash
Status
--
--
40
--
Does nothing.
12After You
Status
--
--
15
--
Makes the target act next this turn.
16Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
20Double Kick
Physical
30
100
30
--
Hits twice in one turn.
24Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
28Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
32Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
36Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
40Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
44Flatter
Status
--
100
15
--
Raises the target’s Special Attack by one stage and confuses the target.
48Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
52Healing Wish
Status
--
--
10
--
User faints. Its replacement has its HP fully restored and any major status effect removed.
56High Jump Kick
Physical
130
90
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM47Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM56U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM78Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR06Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR21Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR44Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
TR53Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TR56Aura Sphere
Special
80
--
20
--
Never misses.
TR64Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Triple Axel
Physical
20
90
10
100
Hits three times, increasing power by 100% with each successful hit.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl