Pokémechanics
Brilliant Diamond & Shining Pearl

#428Lopunny

Lopunny as it appears in Brilliant Diamond & Shining PearlShiny Lopunny as it appears in Brilliant Diamond & Shining Pearl
Species
Rabbit Pokémon
Type
Catch rate
60
Growth
Medium
Height
1.2 m
Weight
33.3 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
140

Base stats

EVs: +2 Speed

HP65
Attack76
Defense84
Sp. Atk54
Sp. Def96
Speed105
Total480

Abilities

Cute Charm
Has a 30% chance of infatuating attacking Pokémon on contact.
Klutz
Prevents the Pokémon from using its held item in battle.
Limber (hidden)
Prevents paralysis.

Locations

PokéAPI has no location data for Brilliant Diamond & Shining Pearl yet.

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
1Mirror Coat
Special
--
100
20
--
Inflicts twice the damage the user received from the last special hit it took.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Splash
Status
--
--
40
--
Does nothing.
12After You
Status
--
--
15
--
Makes the target act next this turn.
16Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
20Double Kick
Physical
30
100
30
--
Hits twice in one turn.
24Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
28Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
32Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
36Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
40Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
44Flatter
Status
--
100
15
--
Raises the target’s Special Attack by one stage and confuses the target.
48Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
52Healing Wish
Status
--
--
10
--
User faints. Its replacement has its HP fully restored and any major status effect removed.
56High Jump Kick
Physical
130
90
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
Shock Wave
Special
60
--
20
--
Never misses.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
Thunder Wave
Status
--
90
20
--
Paralyzes the target.
Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
U-turn
Physical
70
100
20
--
User must switch out after attacking.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM10Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM27Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield