Pokémechanics
Black 2 & White 2

#428Lopunny

Species
Rabbit Pokémon
Type
Catch rate
60
Growth
Medium
Height
1.2 m
Weight
33.3 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
140

Lopunny

Black 2 & White 2
Extremely cautious, it quickly bounds off when it senses danger.

Base stats

EVs: +2 Speed

HP65
Attack76
Defense84
Sp. Atk54
Sp. Def96
Speed105
Total480

Abilities

Cute Charm
Has a 30% chance of infatuating attacking Pokémon on contact.
Klutz
Prevents the Pokémon from using its held item in battle.
Limber (hidden)
Prevents paralysis.

Locations

Black 2
Grass Spots
Castelia CityLv 185%
White 2
Trade from Black 2

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
1Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
1Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
1Mirror Coat
Special
--
100
20
--
Inflicts twice the damage the user received from the last special hit it took.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Splash
Status
--
--
40
--
Does nothing.
6Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
13Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
16Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
23Jump Kick
Physical
100
95
10
--
If the user misses, it takes half the damage it would have inflicted in recoil.
26Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
33Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
36Dizzy Punch
Physical
70
100
10
20
Has a chance to confuse the target.
43After You
Status
--
--
15
--
Makes the target act next this turn.
46Charm
Fairy
Status
--
100
20
--
Lowers the target’s Attack by two stages.
53Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
56Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
63Healing Wish
Status
--
--
10
--
User faints. Its replacement has its HP fully restored and any major status effect removed.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM57Charge Beam
Special
50
90
10
70
Has a chance to raise the user’s Special Attack by one stage.
TM67Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM83Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
After You
Status
--
--
15
--
Makes the target act next this turn.
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Covet
Physical
60
100
25
--
Takes the target’s item.
Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Heal Bell
Status
--
--
5
--
Cures the entire party of major status effects.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Last Resort
Physical
140
100
5
--
Can only be used after all of the user’s other moves have been used.
Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
Magic Coat
Status
--
--
15
--
Reflects back the first effect move used on the user this turn.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl