Pokémechanics
Sword & Shield

#427Buneary

Buneary as it appears in Sword & ShieldShiny Buneary as it appears in Sword & Shield
Species
Rabbit Pokémon
Type
Catch rate
190
Growth
Medium
Height
0.4 m
Weight
5.5 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
0

Buneary

Sword
If both of Buneary’s ears are rolled up, something is wrong with its body or mind. It’s a sure sign the Pokémon is in need of care.
Shield
Buneary can attack by rolling up their ears and then striking with the force created by unrolling them. This attack becomes stronger with training.

Base stats

EVs: +1 Speed

HP55
Attack66
Defense44
Sp. Atk44
Sp. Def56
Speed85
Total350

Abilities

Run Away
Ensures success fleeing from wild battles.
Klutz
Prevents the Pokémon from using its held item in battle.
Limber (hidden)
Prevents paralysis.

Locations

Sword
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Shield
Requires Isle of Armor (Sword), Isle of Armor (Shield)
Isle of Armor (Sword)
Max Raid
Fields of HonorLv 25-40100%
Insular SeaLv 25-40100%
Soothing WetlandsLv 25-40100%
Stepping-Stone SeaLv 25-40100%
Overworld
Fields of HonorLv 10-60100%
Walking
Challenge BeachLv 13-60100%
Fields of HonorLv 13-60100%
Isle of Armor (Shield)
Max Raid
Fields of HonorLv 25-40100%
Insular SeaLv 25-40100%
Soothing WetlandsLv 25-40100%
Stepping-Stone SeaLv 25-40100%
Overworld
Fields of HonorLv 10-60100%
Walking
Challenge BeachLv 13-60100%
Fields of HonorLv 13-60100%
Crown Tundra (Sword)
Trade from
Crown Tundra (Shield)
Trade from

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Splash
Status
--
--
40
--
Does nothing.
4Defense Curl
Status
--
--
40
--
Raises user’s Defense by one stage.
8Baby-Doll Eyes
Status
--
100
30
--
Lowers the target’s Attack by one stage.
12After You
Status
--
--
15
--
Makes the target act next this turn.
16Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
20Double Kick
Physical
30
100
30
--
Hits twice in one turn.
24Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
28Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
32Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
36Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
40Entrainment
Status
--
100
15
--
Copies the user’s ability onto the target.
44Flatter
Status
--
100
15
--
Raises the target’s Special Attack by one stage and confuses the target.
48Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
52Healing Wish
Status
--
--
10
--
User faints. Its replacement has its HP fully restored and any major status effect removed.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Circle Throw
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
Copycat
Status
--
--
20
--
Uses the target’s last used move.
Double Hit
Physical
35
90
10
--
Hits twice in one turn.
Fake Out
Physical
40
100
10
100
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Sweet Kiss
Status
--
75
10
--
Confuses the target.
Switcheroo
Status
--
100
10
--
User and target swap items.
Teeter Dance
Status
--
100
20
--
Confuses the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM00Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM01Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM03Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM04Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM05Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM15Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM29Charm
Status
--
100
20
--
Lowers the target’s Attack by two stages.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM33Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM40Swift
Special
60
--
20
--
Never misses.
TM41Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM47Fake Tears
Status
--
100
20
--
Lowers the target’s Special Defense by two stages.
TM52Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM59Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM63Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM75Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM79Retaliate
Physical
70
100
5
--
Has double power if a friendly Pokémon fainted last turn.
TR05Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TR07Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR12Agility
Status
--
--
30
--
Raises the user’s Speed by two stages.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR29Baton Pass
Status
--
--
40
--
Allows the trainer to switch out the user and pass effects along to its replacement.
TR30Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TR31Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TR33Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TR35Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TR42Hyper Voice
Special
90
100
10
--
Inflicts regular damage with no additional effect.
TR44Cosmic Power
Status
--
--
20
--
Raises the user’s Defense and Special Defense by one stage.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR85Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TR90Play Rough
Physical
90
90
10
10
Has a chance to lower the target’s Attack by one stage.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Triple Axel
Physical
20
90
10
100
Hits three times, increasing power by 100% with each successful hit.

Other generations

Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl