Pokémechanics
Scarlet & Violet

#329Vibrava

Vibrava as it appears in Scarlet & VioletShiny Vibrava as it appears in Scarlet & Violet
Species
Vibration Pokémon
Type
Catch rate
120
Growth
Medium Slow
Height
1.1 m
Weight
15.3 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Base stats

EVs: +1 Attack, +1 Speed

HP50
Attack70
Defense50
Sp. Atk50
Sp. Def50
Speed70
Total340

Abilities

Levitate
Evades Ground moves.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x0
  • x1
  • x4
  • x2
  • x1
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Dragon Breath
Special
60
100
20
30
Has a chance to paralyze the target.
1Bite
Physical
60
100
25
30
Has a chance to make the target flinch.
1Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
1Sand Attack
Status
--
100
15
--
Lowers the target’s accuracy by one stage.
12Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
16Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
20Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
24Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
28Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
38Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
44Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
50Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
56Dragon Rush
Physical
100
75
10
20
Has a chance to make the target flinch.
62Boomburst
Special
140
100
10
--
Inflicts regular damage.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Astonish
Physical
30
100
15
30
Has a chance to make the target flinch.
Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
Feint
Physical
30
100
10
--
Hits through Protect and Detect.
First Impression
Physical
90
100
10
--
Can only be used as the first move after the user enters battle.
Fissure
Physical
--
30
5
--
Causes a one-hit KO.
Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fury Cutter
Physical
40
95
20
--
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Gust
Special
40
100
35
--
Inflicts regular damage and can hit Pokémon in the air.
Quick Attack
Physical
40
100
30
--
Inflicts regular damage with no additional effect.
Superpower
Physical
120
100
5
100
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Supersonic
Status
--
55
20
--
Confuses the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM05Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM108Crunch
Physical
80
100
15
20
Has a chance to lower the target’s Defense by one stage.
TM111Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM113Tailwind
Status
--
--
15
--
For three turns, friendly Pokémon have doubled Speed.
TM115Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM116Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TM118Heat Wave
Special
95
90
10
10
Has a chance to burn the target.
TM133Earth Power
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM149Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM15Struggle Bug
Special
50
100
20
100
Has a chance to lower the target’s Special Attack by one stage.
TM150Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM156Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM162Bug Buzz
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM168Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM169Draco Meteor
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM171Tera Blast
Special
80
100
10
--
TM176Sand Tomb
Physical
35
85
15
100
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM182Bug Bite
Physical
60
100
20
--
If target has a berry, inflicts double damage and uses the berry.
TM191Uproar
Special
90
100
10
--
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
TM197Dual Wingbeat
Physical
40
90
10
100
Hits twice in one turn.
TM215Scorching Sands
Special
70
100
10
30
Has a chance to burn the target.
TM221Throat Chop
Physical
80
100
15
100
Prevents the target from using sound-based moves for two turns.
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM27Aerial Ace
Physical
60
--
20
--
Never misses.
TM28Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM32Swift
Special
60
--
20
--
Never misses.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM36Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Air Cutter
Special
60
95
25
--
Has an increased chance for a critical hit.
TM44Dragon Tail
Physical
60
90
10
--
Ends wild battles. Forces trainers to switch Pokémon.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM51Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM55Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM65Air Slash
Special
75
95
15
30
Has a chance to make the target flinch.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM78Dragon Claw
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM97Fly
Physical
90
95
15
--
User flies high into the air, dodging all attacks, and hits next turn.

Other generations

Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl