- Type
- Species
- Hypnosis Pokémon
- Height
- 1.0 m
- Weight
- 32.4 kg
Base stats
EVs: +1 Sp. Def
| HP | 60 | |
|---|---|---|
| Attack | 48 | |
| Defense | 45 | |
| Sp. Atk | 43 | |
| Sp. Def | 90 | |
| Speed | 42 | |
| Total | 328 |
Abilities
- Insomnia
- Prevents sleep.
- Forewarn
- Reveals the opponents' strongest move upon entering battle.
- Inner Focus (hidden)
- Prevents flinching.
Locations
PokéAPI has no location data for Scarlet & Violet yet.
Damage taken
- x1
- x0.5
- x1
- x1
- x1
- x1
- x2
- x2
- x1
- x1
- x1
- x1
- x1
- x0.5
- x1
- x1
- x2
- x1
| Level Up | ||||||||
|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| 1 | Hypnosis | Status | -- | 60 | 20 | -- | ||
Puts the target to sleep. | ||||||||
| 1 | Pound | Physical | 40 | 100 | 35 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| 5 | Disable | Status | -- | 100 | 20 | -- | ||
Disables the target’s last used move for 1-8 turns. | ||||||||
| 9 | Confusion | Special | 50 | 100 | 25 | 10 | ||
Has a chance to confuse the target. | ||||||||
| 13 | Headbutt | Physical | 70 | 100 | 15 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| 17 | Poison Gas | Status | -- | 90 | 40 | -- | ||
Poisons the target. | ||||||||
| 21 | Psybeam | Special | 65 | 100 | 20 | 10 | ||
Has a chance to confuse the target. | ||||||||
| 25 | Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | ||||||||
| 29 | Zen Headbutt | Physical | 80 | 90 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| 33 | Swagger | Status | -- | 85 | 15 | -- | ||
Raises the target’s Attack by two stages and confuses the target. | ||||||||
| 37 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| 41 | Nasty Plot | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack by two stages. | ||||||||
| 45 | Psyshock | Special | 80 | 100 | 10 | -- | ||
Inflicts damage based on the target’s Defense, not Special Defense. | ||||||||
| 49 | Future Sight | Special | 120 | 100 | 10 | -- | ||
Hits the target two turns later. | ||||||||
| Egg | |||||||
|---|---|---|---|---|---|---|---|
| Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| Fire Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to burn the target. | |||||||
| Flatter | Status | -- | 100 | 15 | -- | ||
Raises the target’s Special Attack by one stage and confuses the target. | |||||||
| Guard Swap | Status | -- | -- | 10 | -- | ||
User swaps Defense and Special Defense changes with the target. | |||||||
| Ice Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to freeze the target. | |||||||
| Power Split | Status | -- | -- | 10 | -- | ||
Averages Attack and Special Attack with the target. | |||||||
| Psycho Cut | Physical | 70 | 100 | 20 | -- | ||
Has an increased chance for a critical hit. | |||||||
| Role Play | Status | -- | -- | 10 | -- | ||
Copies the target’s ability. | |||||||
| Thunder Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | |||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| TM01 | Take Down | Physical | 90 | 85 | 20 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| TM07 | Protect | Status | -- | -- | 10 | -- | ||
Prevents any moves from hitting the user this turn. | ||||||||
| TM103 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
| TM109 | Trick | Status | -- | 100 | 10 | -- | ||
User and target swap items. | ||||||||
| TM114 | Shadow Ball | Special | 80 | 100 | 15 | 20 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM12 | Low Kick | Physical | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TM120 | Psychic | Special | 90 | 100 | 10 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM122 | Encore | Status | -- | 100 | 5 | -- | ||
Forces the target to repeat its last used move every turn for 2 to 6 turns. | ||||||||
| TM129 | Calm Mind | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack and Special Defense by one stage. | ||||||||
| TM130 | Helping Hand | Status | -- | -- | 20 | -- | ||
Ally’s next move inflicts half more damage. | ||||||||
| TM138 | Psychic Terrain | Status | -- | -- | 10 | -- | ||
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | ||||||||
| TM140 | Nasty Plot | Status | -- | -- | 20 | -- | ||
Raises the user’s Special Attack by two stages. | ||||||||
| TM158 | Focus Blast | Special | 120 | 70 | 5 | 10 | ||
Has a chance to lower the target’s Special Defense by one stage. | ||||||||
| TM16 | Psybeam | Special | 65 | 100 | 20 | 10 | ||
Has a chance to confuse the target. | ||||||||
| TM161 | Trick Room | Status | -- | -- | 5 | -- | ||
For five turns, slower Pokémon will act before faster Pokémon. | ||||||||
| TM171 | Tera Blast | Special | 80 | 100 | 10 | -- | ||
| TM174 | Haze | Status | -- | -- | 30 | -- | ||
Resets all Pokémon’s stats, accuracy, and evasion. | ||||||||
| TM175 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM18 | Thief | Physical | 60 | 100 | 25 | -- | ||
Takes the target’s item. | ||||||||
| TM181 | Knock Off | Physical | 65 | 100 | 20 | -- | ||
Target drops its held item. | ||||||||
| TM192 | Focus Punch | Physical | 150 | 100 | 20 | -- | ||
If the user takes damage before attacking, the attack is canceled. | ||||||||
| TM20 | Trailblaze | Physical | 50 | 100 | 20 | -- | ||
| TM203 | Psych Up | Status | -- | -- | 10 | -- | ||
Discards the user’s stat changes and copies the target’s. | ||||||||
| TM204 | Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| TM205 | Endeavor | Physical | -- | 100 | 5 | -- | ||
Lowers the target’s HP to equal the user’s. | ||||||||
| TM217 | Future Sight | Special | 120 | 100 | 10 | -- | ||
Hits the target two turns later. | ||||||||
| TM218 | Expanding Force | Special | 80 | 100 | 10 | 100 | ||
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%. | ||||||||
| TM224 | Curse | Status | -- | -- | 10 | -- | ||
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | ||||||||
| TM228 | Psychic Noise | Special | 75 | 100 | 10 | -- | ||
| TM25 | Facade | Physical | 70 | 100 | 20 | -- | ||
Power doubles if user is burned, paralyzed, or poisoned. | ||||||||
| TM32 | Swift | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM37 | Draining Kiss | Special | 50 | 100 | 10 | -- | ||
Drains 75% of the damage inflicted to heal the user. | ||||||||
| TM39 | Low Sweep | Physical | 65 | 100 | 20 | 100 | ||
Lowers the target’s Speed by one stage. | ||||||||
| TM41 | Stored Power | Special | 20 | 100 | 10 | -- | ||
Power is higher the more the user’s stats have been raised, to a maximum of 31×. | ||||||||
| TM42 | Night Shade | Special | -- | 100 | 15 | -- | ||
Inflicts damage equal to the user’s level. | ||||||||
| TM43 | Fling | Physical | -- | 100 | 10 | -- | ||
Throws held item at the target; power depends on the item. | ||||||||
| TM47 | Endure | Status | -- | -- | 10 | -- | ||
Prevents the user’s HP from lowering below 1 this turn. | ||||||||
| TM49 | Sunny Day | Status | -- | -- | 5 | -- | ||
Changes the weather to sunny for five turns. | ||||||||
| TM50 | Rain Dance | Status | -- | -- | 5 | -- | ||
Changes the weather to rain for five turns. | ||||||||
| TM54 | Psyshock | Special | 80 | 100 | 10 | -- | ||
Inflicts damage based on the target’s Defense, not Special Defense. | ||||||||
| TM58 | Brick Break | Physical | 75 | 100 | 15 | -- | ||
Destroys Reflect and Light Screen. | ||||||||
| TM59 | Zen Headbutt | Physical | 80 | 90 | 15 | 20 | ||
Has a chance to make the target flinch. | ||||||||
| TM62 | Foul Play | Physical | 95 | 100 | 15 | -- | ||
Calculates damage with the target’s attacking stat. | ||||||||
| TM66 | Body Slam | Physical | 85 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM67 | Fire Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to burn the target. | ||||||||
| TM68 | Thunder Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM69 | Ice Punch | Physical | 75 | 100 | 15 | 10 | ||
Has a chance to freeze the target. | ||||||||
| TM70 | Sleep Talk | Status | -- | -- | 10 | -- | ||
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | ||||||||
| TM73 | Drain Punch | Physical | 75 | 100 | 10 | -- | ||
Drains half the damage inflicted to heal the user. | ||||||||
| TM74 | Reflect | Status | -- | -- | 20 | -- | ||
Reduces damage from physical attacks by half. | ||||||||
| TM75 | Light Screen | Status | -- | -- | 30 | -- | ||
Reduces damage from special attacks by 50% for five turns. | ||||||||
| TM79 | Dazzling Gleam | Special | 80 | 100 | 10 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM80 | Metronome | Status | -- | -- | 10 | -- | ||
Randomly selects and uses any move in the game. | ||||||||
| TM81 | Grass Knot | Special | -- | 100 | 20 | -- | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | ||||||||
| TM82 | Thunder Wave | Status | -- | 90 | 20 | -- | ||
Paralyzes the target. | ||||||||
| TM85 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM87 | Taunt | Status | -- | 100 | 20 | -- | ||
For the next few turns, the target can only use damaging moves. | ||||||||
| TM92 | Imprison | Status | -- | -- | 10 | -- | ||
Prevents the target from using any moves that the user also knows. | ||||||||
| TM98 | Skill Swap | Status | -- | -- | 10 | -- | ||
User and target swap abilities. | ||||||||
Other generations
Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl