Pokémechanics
Scarlet & Violet

#096Drowzee

Drowzee as it appears in Scarlet & VioletShiny Drowzee as it appears in Scarlet & Violet
Type
Species
Hypnosis Pokémon
Height
1.0 m
Weight
32.4 kg

Base stats

EVs: +1 Sp. Def

HP60
Attack48
Defense45
Sp. Atk43
Sp. Def90
Speed42
Total328

Abilities

Insomnia
Prevents sleep.
Forewarn
Reveals the opponents' strongest move upon entering battle.
Inner Focus (hidden)
Prevents flinching.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x2
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x1
  • x2
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Hypnosis
Status
--
60
20
--
Puts the target to sleep.
1Pound
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
9Confusion
Special
50
100
25
10
Has a chance to confuse the target.
13Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
17Poison Gas
Status
--
90
40
--
Poisons the target.
21Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
25Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
29Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
33Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
37Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
41Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
45Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
49Future Sight
Special
120
100
10
--
Hits the target two turns later.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
Flatter
Status
--
100
15
--
Raises the target’s Special Attack by one stage and confuses the target.
Guard Swap
Status
--
--
10
--
User swaps Defense and Special Defense changes with the target.
Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
Power Split
Status
--
--
10
--
Averages Attack and Special Attack with the target.
Psycho Cut
Physical
70
100
20
--
Has an increased chance for a critical hit.
Role Play
Status
--
--
10
--
Copies the target’s ability.
Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM109Trick
Status
--
100
10
--
User and target swap items.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM12Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM120Psychic
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM122Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
TM129Calm Mind
Status
--
--
20
--
Raises the user’s Special Attack and Special Defense by one stage.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM138Psychic Terrain
Status
--
--
10
--
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
TM140Nasty Plot
Status
--
--
20
--
Raises the user’s Special Attack by two stages.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM16Psybeam
Special
65
100
20
10
Has a chance to confuse the target.
TM161Trick Room
Status
--
--
5
--
For five turns, slower Pokémon will act before faster Pokémon.
TM171Tera Blast
Special
80
100
10
--
TM174Haze
Status
--
--
30
--
Resets all Pokémon’s stats, accuracy, and evasion.
TM175Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM181Knock Off
Physical
65
100
20
--
Target drops its held item.
TM192Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
TM20Trailblaze
Physical
50
100
20
--
TM203Psych Up
Status
--
--
10
--
Discards the user’s stat changes and copies the target’s.
TM204Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM205Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
TM217Future Sight
Special
120
100
10
--
Hits the target two turns later.
TM218Expanding Force
Special
80
100
10
100
If Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
TM224Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
TM228Psychic Noise
Special
75
100
10
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM32Swift
Special
60
--
20
--
Never misses.
TM37Draining Kiss
Special
50
100
10
--
Drains 75% of the damage inflicted to heal the user.
TM39Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM41Stored Power
Special
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
TM42Night Shade
Special
--
100
15
--
Inflicts damage equal to the user’s level.
TM43Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM49Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM54Psyshock
Special
80
100
10
--
Inflicts damage based on the target’s Defense, not Special Defense.
TM58Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM59Zen Headbutt
Physical
80
90
15
20
Has a chance to make the target flinch.
TM62Foul Play
Physical
95
100
15
--
Calculates damage with the target’s attacking stat.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM67Fire Punch
Physical
75
100
15
10
Has a chance to burn the target.
TM68Thunder Punch
Physical
75
100
15
10
Has a chance to paralyze the target.
TM69Ice Punch
Physical
75
100
15
10
Has a chance to freeze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM73Drain Punch
Physical
75
100
10
--
Drains half the damage inflicted to heal the user.
TM74Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM75Light Screen
Status
--
--
30
--
Reduces damage from special attacks by 50% for five turns.
TM79Dazzling Gleam
Special
80
100
10
--
Inflicts regular damage with no additional effect.
TM80Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TM81Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM82Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM87Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM92Imprison
Status
--
--
10
--
Prevents the target from using any moves that the user also knows.
TM98Skill Swap
Status
--
--
10
--
User and target swap abilities.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl