Pokémechanics
Scarlet & Violet

#693Clawitzer

Clawitzer as it appears in Scarlet & VioletShiny Clawitzer as it appears in Scarlet & Violet
Species
Howitzer Pokémon
Type
Catch rate
55
Growth
Slow
Height
1.3 m
Weight
35.3 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Base stats

EVs: +2 Sp. Atk

HP71
Attack73
Defense88
Sp. Atk120
Sp. Def89
Speed59
Total500

Abilities

Mega Launcher
Strengthens aura and pulse moves to 1.5× their power.

Locations

PokéAPI has no location data for Scarlet & Violet yet.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
1Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
1Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
1Heal Pulse
Status
--
--
10
--
Heals the target for half its max HP.
1Splash
Status
--
--
40
--
Does nothing.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
15Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
20Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
25Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
30Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
35Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
42Aura Sphere
Special
80
--
20
--
Never misses.
49Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
56Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
63Crabhammer
Physical
100
90
10
--
Has an increased chance for a critical hit.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM05Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
TM06Scary Face
Status
--
100
10
--
Lowers the target’s Speed by two stages.
TM07Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM103Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM11Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM110Liquidation
Physical
85
100
10
20
Has a chance to lower the target’s Defense by one stage.
TM112Aura Sphere
Special
80
--
20
--
Never misses.
TM114Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM115Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
TM123Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
TM130Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
TM135Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM142Hydro Pump
Special
110
80
5
--
Inflicts regular damage with no additional effect.
TM143Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM148Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM152Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM158Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM163Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM171Tera Blast
Special
80
100
10
--
TM179Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM18Thief
Physical
60
100
25
--
Takes the target’s item.
TM193Weather Ball
Special
50
100
10
--
If there be weather, this move has doubled power and the weather’s type.
TM196Flip Turn
Physical
60
100
20
100
User must switch out after attacking.
TM209Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
TM21Pounce
Physical
50
100
20
--
TM214Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM22Chilling Water
Special
50
100
20
--
TM25Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM34Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM35Mud Shot
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM45Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM47Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM50Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM60U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM66Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM70Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM77Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM85Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM86Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM88Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM93Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM94Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield