Pokémechanics
X & Y

#693Clawitzer

Clawitzer as it appears in X & YShiny Clawitzer as it appears in X & Y
Type
Species
Howitzer Pokémon
Height
1.3 m
Weight
35.3 kg

Clawitzer

X
Their enormous claws launch cannonballs of water powerful enough to pierce tanker hulls.
Y
By expelling water from the nozzle in the back of its claw, it can move at a speed of 60 knots.

Base stats

EVs: +2 Sp. Atk

HP71
Attack73
Defense88
Sp. Atk120
Sp. Def89
Speed59
Total500

Abilities

Mega Launcher
Strengthens aura and pulse moves to 1.5× their power.

Locations

X
Super Rod
Ambrette TownLv 3535%
Cyllage CityLv 3535%
Route 8Lv 3535%
Y
Trade from X

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Aura Sphere
Special
80
--
20
--
Never misses.
1Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
1Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
1Heal Pulse
Status
--
--
10
--
Heals the target for half its max HP.
1Splash
Status
--
--
40
--
Does nothing.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
7Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
9Vise Grip
Physical
55
100
30
--
Inflicts regular damage with no additional effect.
12Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
16Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
20Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
25Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
30Crabhammer
Physical
100
90
10
--
Has an increased chance for a critical hit.
34Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
42Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
47Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
53Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
57Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
63Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
67Aura Sphere
Special
80
--
20
--
Never misses.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.

Other generations

Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet