Pokémechanics
Omega Ruby & Alpha Sapphire

#693Clawitzer

Clawitzer as it appears in Omega Ruby & Alpha SapphireShiny Clawitzer as it appears in Omega Ruby & Alpha Sapphire
Species
Howitzer Pokémon
Type
Catch rate
55
Growth
Slow
Height
1.3 m
Weight
35.3 kg
Gender
50% ♂ 50% ♀
Egg cycles
15
Base friendship
70

Trade required

Clawitzer

Omega Ruby
Their enormous claws launch cannonballs of water powerful enough to pierce tanker hulls.
Alpha Sapphire
By expelling water from the nozzle in the back of its claw, it can move at a speed of 60 knots.

Base stats

EVs: +2 Sp. Atk

HP71
Attack73
Defense88
Sp. Atk120
Sp. Def89
Speed59
Total500

Abilities

Mega Launcher
Strengthens aura and pulse moves to 1.5× their power.

Locations

Not found in Omega Ruby & Alpha Sapphire. Trade from X & Y.

Damage taken

  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x0.5
  • x0.5
  • x2
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Aura Sphere
Special
80
--
20
--
Never misses.
1Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
1Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
1Heal Pulse
Status
--
--
10
--
Heals the target for half its max HP.
1Splash
Status
--
--
40
--
Does nothing.
1Water Gun
Special
40
100
25
--
Inflicts regular damage with no additional effect.
7Water Sport
Status
--
--
15
--
Halves all Fire-type damage.
9Vise Grip
Physical
55
100
30
--
Inflicts regular damage with no additional effect.
12Bubble
Special
40
100
30
10
Has a chance to lower the target’s Speed by one stage.
16Flail
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
20Bubble Beam
Special
65
100
20
10
Has a chance to lower the target’s Speed by one stage.
25Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
30Crabhammer
Physical
100
90
10
--
Has an increased chance for a critical hit.
34Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
42Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
47Aqua Jet
Physical
40
100
20
--
Inflicts regular damage with no additional effect.
53Muddy Water
Special
90
85
10
30
Has a chance to lower the target’s accuracy by one stage.
57Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
63Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
67Aura Sphere
Special
80
--
20
--
Never misses.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM03Surf
Special
90
100
15
--
Inflicts regular damage and can hit Dive users.
HM05Waterfall
Physical
80
100
15
20
Has a chance to make the target flinch.
HM07Dive
Physical
80
100
10
--
User dives underwater, dodging all attacks, and hits next turn.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM09Venoshock
Special
65
100
10
--
Inflicts double damage if the target is Poisoned.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM30Shadow Ball
Special
80
100
15
20
Has a chance to lower the target’s Special Defense by one stage.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Sludge Wave
Special
95
100
10
10
Has a chance to poison the target.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM55Scald
Special
80
100
15
30
Has a chance to burn the target.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM97Dark Pulse
Special
80
100
15
20
Has a chance to make the target flinch.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Aqua Tail
Physical
90
90
10
--
Inflicts regular damage with no additional effect.
Bounce
Physical
85
85
5
30
User bounces high into the air, dodging all attacks, and hits next turn.
Dragon Pulse
Special
85
100
10
--
Inflicts regular damage with no additional effect.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Icy Wind
Special
55
95
15
100
Has a chance to lower the target’s Speed by one stage.
Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.

Other generations

X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Scarlet & Violet