Pokémechanics
Red, Blue & Yellow

#057Primeape

Species
Pig Monkey Pokémon
Type
Catch rate
75
Growth
Medium
Height
1.0 m
Weight
32.0 kg

Primeape

Red & Blue
Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.
Yellow
It stops being angry only when nobody else is around. To view this moment is very difficult.

Base stats

HP65
Attack105
Defense60
Speed95
Special60
Total385

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Trade from Yellow
Blue
Trade from Yellow
Yellow
Walking
Route 23Lv 41-465%

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %Games
1Fury Swipes
Physical
18
80
15
--
R/B
Hits 2-5 times in one turn.
1Karate Chop
Physical
50
100
25
--
Has an increased chance for a critical hit.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Low Kick
Physical
--
100
20
--
Yellow
Inflicts more damage to heavier targets, with a maximum of 120 power.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
9Low Kick
Physical
--
100
20
--
Yellow
Inflicts more damage to heavier targets, with a maximum of 120 power.
15Karate Chop
Physical
50
100
25
--
Has an increased chance for a critical hit.
21Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
27Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
28Rage
Physical
20
100
20
--
Yellow
If the user is hit after using this move, its Attack rises by one stage.
37Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
45Screech
Status
--
85
40
--
Yellow
Lowers the target’s Defense by two stages.
46Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TM01Mega Punch
Physical
80
85
20
--
Inflicts regular damage with no additional effect.
TM05Mega Kick
Physical
120
75
5
--
Inflicts regular damage with no additional effect.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM16Pay Day
Physical
40
100
20
--
Scatters money on the ground worth five times the user’s level.
TM17Submission
Physical
80
80
20
--
User receives 1/4 the damage it inflicts in recoil.
TM18Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
TM19Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM35Metronome
Status
--
--
10
--
Randomly selects and uses any move in the game.
TM39Swift
Special
60
--
20
--
Never misses.
TM40Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet