- Type
- Species
- Pig Monkey Pokémon
- Height
- 0.5 m
- Weight
- 28.0 kg
Mankey
- Red & Blue
- Extremely quick to anger. It could be docile one moment then thrashing away the next instant.
- Yellow
- An agile POKéMON that lives in trees. It angers easily and will not hesitate to attack anything.
Base stats
| HP | 40 | |
|---|---|---|
| Attack | 80 | |
| Defense | 35 | |
| Speed | 70 | |
| Special | 35 | |
| Total | 260 |
Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.
Locations
- Red
- Walking
Route 5 Lv 10-16 25% Route 6 Lv 10-16 25% Route 7 Lv 17-20 30% Route 8 Lv 18-20 30% - Blue
- Trade from Red, Yellow
- Yellow
- Walking
Route 3 Lv 9 15% Route 4 Lv 9 15% Route 22 Lv 3-5 20% Route 23 Lv 36-41 20%
Damage taken
- x1
- x1
- x2
- x1
- x1
- x0.5
- x0.5
- x1
- x1
- x1
- x1
- x1
- x2
- x1
- x1
| Level Up | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | Games | |
| 1 | Leer | Status | -- | 100 | 30 | 100 | |||
Lowers the target’s Defense by one stage. | |||||||||
| 1 | Scratch | Physical | 40 | 100 | 35 | -- | |||
Inflicts regular damage with no additional effect. | |||||||||
| 9 | Low Kick | Physical | -- | 100 | 20 | -- | Yellow | ||
Inflicts more damage to heavier targets, with a maximum of 120 power. | |||||||||
| 15 | Karate Chop | Physical | 50 | 100 | 25 | -- | |||
Has an increased chance for a critical hit. | |||||||||
| 21 | Fury Swipes | Physical | 18 | 80 | 15 | -- | |||
Hits 2-5 times in one turn. | |||||||||
| 27 | Focus Energy | Status | -- | -- | 30 | -- | |||
Increases the user’s chance to score a critical hit. | |||||||||
| 33 | Seismic Toss | Physical | -- | 100 | 20 | -- | |||
Inflicts damage equal to the user’s level. | |||||||||
| 39 | Thrash | Physical | 120 | 100 | 10 | -- | |||
Hits every turn for 2-3 turns, then confuses the user. | |||||||||
| 45 | Screech | Status | -- | 85 | 40 | -- | Yellow | ||
Lowers the target’s Defense by two stages. | |||||||||
| TM/HM | ||||||||
|---|---|---|---|---|---|---|---|---|
| Machine | Attack Name | Type | Class | Power | Accuracy | PP | Effect % | |
| HM04 | Strength | Physical | 80 | 100 | 15 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM01 | Mega Punch | Physical | 80 | 85 | 20 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM05 | Mega Kick | Physical | 120 | 75 | 5 | -- | ||
Inflicts regular damage with no additional effect. | ||||||||
| TM06 | Toxic | Status | -- | 90 | 10 | -- | ||
Badly poisons the target, inflicting more damage every turn. | ||||||||
| TM08 | Body Slam | Physical | 85 | 100 | 15 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM09 | Take Down | Physical | 90 | 85 | 20 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| TM10 | Double-Edge | Physical | 120 | 100 | 15 | -- | ||
User receives 1/3 the damage inflicted in recoil. | ||||||||
| TM16 | Pay Day | Physical | 40 | 100 | 20 | -- | ||
Scatters money on the ground worth five times the user’s level. | ||||||||
| TM17 | Submission | Physical | 80 | 80 | 20 | -- | ||
User receives 1/4 the damage it inflicts in recoil. | ||||||||
| TM18 | Counter | Physical | -- | 100 | 20 | -- | ||
Inflicts twice the damage the user received from the last physical hit it took. | ||||||||
| TM19 | Seismic Toss | Physical | -- | 100 | 20 | -- | ||
Inflicts damage equal to the user’s level. | ||||||||
| TM20 | Rage | Physical | 20 | 100 | 20 | -- | ||
If the user is hit after using this move, its Attack rises by one stage. | ||||||||
| TM24 | Thunderbolt | Special | 90 | 100 | 15 | 10 | ||
Has a chance to paralyze the target. | ||||||||
| TM25 | Thunder | Special | 110 | 70 | 10 | 30 | ||
Has a chance to paralyze the target. | ||||||||
| TM28 | Dig | Physical | 80 | 100 | 10 | -- | ||
User digs underground, dodging all attacks, and hits next turn. | ||||||||
| TM31 | Mimic | Status | -- | -- | 10 | -- | ||
Copies the target’s last used move. | ||||||||
| TM32 | Double Team | Status | -- | -- | 15 | -- | ||
Raises the user’s evasion by one stage. | ||||||||
| TM34 | Bide | Physical | -- | -- | 10 | -- | ||
User waits for two turns, then hits back for twice the damage it took. | ||||||||
| TM35 | Metronome | Status | -- | -- | 10 | -- | ||
Randomly selects and uses any move in the game. | ||||||||
| TM39 | Swift | Special | 60 | -- | 20 | -- | ||
Never misses. | ||||||||
| TM40 | Skull Bash | Physical | 130 | 100 | 10 | 100 | ||
Raises the user’s Defense by one stage. User charges for one turn before attacking. | ||||||||
| TM44 | Rest | Status | -- | -- | 5 | -- | ||
User sleeps for two turns, completely healing itself. | ||||||||
| TM48 | Rock Slide | Physical | 75 | 90 | 10 | 30 | ||
Has a chance to make the target flinch. | ||||||||
| TM50 | Substitute | Status | -- | -- | 10 | -- | ||
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | ||||||||
Other generations
Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet