Pokémechanics
Sun & Moon

#056Mankey

Mankey as it appears in Sun & MoonShiny Mankey as it appears in Sun & Moon
Species
Pig Monkey Pokémon
Type
Catch rate
190
Growth
Medium
Height
0.5 m
Weight
28.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Mankey

Sun
It can spontaneously become enraged. Everyone near it clears out as it rampages, and the resulting loneliness makes it angrier still.
Moon
Its raging tires it out and causes it to fall asleep, but the anger resonating in its dreams causes it to wake up—which infuriates it all over again.

Base stats

EVs: +1 Attack

HP40
Attack80
Defense35
Sp. Atk35
Sp. Def45
Speed70
Total305

Abilities

Vital Spirit
Prevents sleep.
Anger Point
Raises Attack to the maximum of six stages upon receiving a critical hit.
Defiant (hidden)
Raises Attack two stages upon having any stat lowered.

Locations

Sun
Walking
Route 3Lv 9-1240%
Moon
Walking
Route 3Lv 9-1240%

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Covet
Physical
60
100
25
--
Takes the target’s item.
1Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
8Karate Chop
Physical
50
100
25
--
Has an increased chance for a critical hit.
12Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
15Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
19Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
22Cross Chop
Physical
100
80
5
--
Has an increased chance for a critical hit.
26Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
29Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
33Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
36Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
40Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
43Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
47Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
50Final Gambit
Special
--
100
5
--
Inflicts damage equal to the user’s remaining HP. User faints.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Encore
Status
--
100
5
--
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Focus Punch
Physical
150
100
20
--
If the user takes damage before attacking, the attack is canceled.
Foresight
Status
--
--
40
--
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
Meditate
Status
--
--
40
--
Raises the user’s Attack by one stage.
Night Slash
Physical
70
100
15
--
Has an increased chance for a critical hit.
Power Trip
Physical
20
100
10
--
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
Reversal
Physical
--
100
15
--
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
Smelling Salts
Physical
70
100
10
--
If the target is paralyzed, inflicts double damage and cures the paralysis.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet