Pokémechanics
Sun & Moon

#057Primeape

Primeape as it appears in Sun & MoonShiny Primeape as it appears in Sun & Moon
Type
Species
Pig Monkey Pokémon
Height
1.0 m
Weight
32.0 kg

Primeape

Sun
It has been known to become so angry that it dies as a result. Its face looks peaceful in death, however.
Moon
Some researchers theorize that Primeape remains angry even when inside a Poké Ball.

Base stats

EVs: +2 Attack

HP65
Attack105
Defense60
Sp. Atk60
Sp. Def70
Speed95
Total455

Abilities

Vital Spirit
Prevents sleep.
Anger Point
Raises Attack to the maximum of six stages upon receiving a critical hit.
Defiant (hidden)
Raises Attack two stages upon having any stat lowered.

Locations

Sun
Bubbling Spots
Poni PlainsLv 54-5780%
Moon
Bubbling Spots
Poni PlainsLv 54-5780%

Damage taken

  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x2
  • x1
  • x1
  • x0.5
  • x2
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
1Final Gambit
Special
--
100
5
--
Inflicts damage equal to the user’s remaining HP. User faints.
1Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
1Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Low Kick
Physical
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
1Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
1Scratch
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
5Fury Swipes
Physical
18
80
15
--
Hits 2-5 times in one turn.
8Karate Chop
Physical
50
100
25
--
Has an increased chance for a critical hit.
12Pursuit
Physical
40
100
20
--
Has double power against, and can hit, Pokémon attempting to switch out.
15Seismic Toss
Physical
--
100
20
--
Inflicts damage equal to the user’s level.
19Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
22Cross Chop
Physical
100
80
5
--
Has an increased chance for a critical hit.
26Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
30Punishment
Physical
--
100
5
--
Power increases against targets with more raised stats, up to a maximum of 200.
35Thrash
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
39Close Combat
Physical
120
100
5
100
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
44Screech
Status
--
85
40
--
Lowers the target’s Defense by two stages.
48Stomping Tantrum
Physical
75
100
10
--
Has double power if the user’s last move failed.
53Outrage
Physical
120
100
10
--
Hits every turn for 2-3 turns, then confuses the user.
57Final Gambit
Special
--
100
5
--
Inflicts damage equal to the user’s remaining HP. User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM01Work Up
Status
--
--
30
--
Raises the user’s Attack and Special Attack by one stage each.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Bulk Up
Status
--
--
20
--
Raises the user’s Attack and Defense by one stage.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM12Taunt
Status
--
100
20
--
For the next few turns, the target can only use damaging moves.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Smack Down
Physical
50
100
15
100
Removes any immunity to Ground damage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM26Earthquake
Physical
100
100
10
--
Inflicts regular damage and can hit Dig users.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM31Brick Break
Physical
75
100
15
--
Destroys Reflect and Light Screen.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM39Rock Tomb
Physical
60
95
15
100
Has a chance to lower the target’s Speed by one stage.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM47Low Sweep
Physical
65
100
20
100
Lowers the target’s Speed by one stage.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM50Overheat
Special
130
90
5
100
Lowers the user’s Special Attack by two stages after inflicting damage.
TM52Focus Blast
Special
120
70
5
10
Has a chance to lower the target’s Special Defense by one stage.
TM56Fling
Physical
--
100
10
--
Throws held item at the target; power depends on the item.
TM62Acrobatics
Physical
55
100
15
--
Has double power if the user has no held item.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM71Stone Edge
Physical
100
80
5
--
Has an increased chance for a critical hit.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM80Rock Slide
Physical
75
90
10
30
Has a chance to make the target flinch.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM89U-turn
Physical
70
100
20
--
User must switch out after attacking.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Ultra Sun & Ultra Moon, Brilliant Diamond & Shining Pearl, Scarlet & Violet