Pokémechanics
Red, Blue & Yellow

#032Nidoran♂

Species
Poison Pin Pokémon
Type
Catch rate
235
Growth
Medium Slow
Height
0.5 m
Weight
9.0 kg

Nidoran♂

Red & Blue
Stiffens its ears to sense danger. The larger its horns, the more powerful its secreted venom.
Yellow
Its large ears are always kept upright. If it senses danger, it will attack with a poisonous sting.

Base stats

HP46
Attack57
Defense40
Speed50
Special40
Total233

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Walking
Route 22Lv 2-440%
Safari ZoneLv 22-2580%
Blue
Walking
Route 22Lv 3-45%
Safari ZoneLv 24-2510%
Yellow
Walking
Route 2Lv 4-615%
Route 9Lv 16-1830%
Route 10Lv 1710%
Route 22Lv 2-430%
Safari ZoneLv 14-3680%

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x2
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %Games
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
8Horn Attack
Physical
65
100
25
--
Inflicts regular damage with no additional effect.
12Double Kick
Physical
30
100
30
--
Yellow
Hits twice in one turn.
14Poison Sting
Physical
15
100
35
30
R/B
Has a chance to poison the target.
17Poison Sting
Physical
15
100
35
30
Yellow
Has a chance to poison the target.
21Focus Energy
Status
--
--
30
--
R/B
Increases the user’s chance to score a critical hit.
23Focus Energy
Status
--
--
30
--
Yellow
Increases the user’s chance to score a critical hit.
29Fury Attack
Physical
15
85
20
--
R/B
Hits 2-5 times in one turn.
30Fury Attack
Physical
15
85
20
--
Yellow
Hits 2-5 times in one turn.
36Horn Drill
Physical
--
30
5
--
R/B
Causes a one-hit KO.
38Horn Drill
Physical
--
30
5
--
Yellow
Causes a one-hit KO.
43Double Kick
Physical
30
100
30
--
R/B
Hits twice in one turn.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM07Horn Drill
Physical
--
30
5
--
Causes a one-hit KO.
TM08Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM40Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl