Pokémechanics
HeartGold & SoulSilver

#032Nidoran♂

Species
Poison Pin Pokémon
Type
Catch rate
235
Growth
Medium Slow
Height
0.5 m
Weight
9.0 kg
Gender
♂ only
Egg cycles
20
Base friendship
70

Nidoran♂

Heartgold
It is small, but its horn is filled with poison. It charges then stabs with the horn to inject poison.
Soulsilver
It raises its big ears to check its surroundings. It will strike first if it senses any danger.

Base stats

EVs: +1 Attack

HP46
Attack57
Defense40
Sp. Atk40
Sp. Def40
Speed50
Total273

Abilities

Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
Rivalry
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

Locations

Heartgold
Walking
Route 35Lv 1230%
Route 36Lv 1230%
Soulsilver
Walking
Route 35Lv 1230%
Route 36Lv 12-1350%

Damage taken

  • x1
  • x0.5
  • x1
  • x0.5
  • x2
  • x1
  • x0.5
  • x1
  • x1
  • x1
  • x1
  • x0.5
  • x1
  • x2
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Leer
Status
--
100
30
100
Lowers the target’s Defense by one stage.
1Peck
Physical
35
100
35
--
Inflicts regular damage with no additional effect.
7Focus Energy
Status
--
--
30
--
Increases the user’s chance to score a critical hit.
9Double Kick
Physical
30
100
30
--
Hits twice in one turn.
13Poison Sting
Physical
15
100
35
30
Has a chance to poison the target.
19Fury Attack
Physical
15
85
20
--
Hits 2-5 times in one turn.
21Horn Attack
Physical
65
100
25
--
Inflicts regular damage with no additional effect.
25Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
31Toxic Spikes
Status
--
--
20
--
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
33Flatter
Status
--
100
15
--
Raises the target’s Special Attack by one stage and confuses the target.
37Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
43Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
45Horn Drill
Physical
--
30
5
--
Causes a one-hit KO.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Amnesia
Status
--
--
20
--
Raises the user’s Special Defense by two stages.
Beat Up
Physical
--
100
10
--
Hits once for every conscious Pokémon the trainer has.
Confusion
Special
50
100
25
10
Has a chance to confuse the target.
Counter
Physical
--
100
20
--
Inflicts twice the damage the user received from the last physical hit it took.
Disable
Status
--
100
20
--
Disables the target’s last used move for 1-8 turns.
Head Smash
Physical
150
80
5
--
User receives 1/2 the damage inflicted in recoil.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Supersonic
Status
--
55
20
--
Confuses the target.
Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM03Water Pulse
Special
60
100
20
20
Has a chance to confuse the target.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM13Ice Beam
Special
90
100
10
10
Has a chance to freeze the target.
TM14Blizzard
Special
110
70
5
10
Has a chance to freeze the target.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM18Rain Dance
Status
--
--
5
--
Changes the weather to rain for five turns.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM23Iron Tail
Physical
100
75
15
30
Has a chance to lower the target’s Defense by one stage.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM28Dig
Physical
80
100
10
--
User digs underground, dodging all attacks, and hits next turn.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM34Shock Wave
Special
60
--
20
--
Never misses.
TM36Sludge Bomb
Special
90
100
10
30
Has a chance to poison the target.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM43Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM45Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46Thief
Physical
60
100
25
--
Takes the target’s item.
TM58Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM78Captivate
Status
--
100
20
--
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
TM82Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM83Natural Gift
Physical
--
100
15
--
Power and type depend on the held berry.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Headbutt
Physical
70
100
15
30
Has a chance to make the target flinch.
Helping Hand
Status
--
--
20
--
Ally’s next move inflicts half more damage.
Mud-Slap
Special
20
100
10
100
Has a chance to lower the target’s accuracy by one stage.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Sucker Punch
Physical
70
100
5
--
Only works if the target is about to use a damaging move.
Super Fang
Physical
--
90
10
--
Inflicts damage equal to half the target’s HP.

Other generations

Red, Blue & Yellow, Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl