Pokémechanics
Red, Blue & Yellow

#133Eevee

Species
Evolution Pokémon
Type
Catch rate
45
Growth
Medium
Height
0.3 m
Weight
6.5 kg

Eevee

Red & Blue
Its genetic code is irregular. It may mutate if it is exposed to radiation from element STONEs.
Yellow
Its genetic code is unstable, so it could evolve in a variety of ways. There are only a few alive.

Base stats

HP55
Attack55
Defense50
Speed55
Special65
Total280

Base stats shown are as of Red, Blue & Yellow. Generation I used a single Special stat in place of Sp. Atk and Sp. Def.

Locations

Red
Gift
Celadon CityLv 25100%
Blue
Gift
Celadon CityLv 25100%
Yellow
Gift
Celadon CityLv 25100%

Damage taken

  • x1
  • x2
  • x1
  • x1
  • x1
  • x1
  • x1
  • x0
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
  • x1
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %Games
1Sand Attack
Status
--
100
15
--
R/B
Lowers the target’s accuracy by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
1Tail Whip
Status
--
100
30
--
Yellow
Lowers the target’s Defense by one stage.
8Sand Attack
Status
--
100
15
--
Yellow
Lowers the target’s accuracy by one stage.
16Growl
Status
--
100
40
--
Yellow
Lowers the target’s Attack by one stage.
23Quick Attack
Physical
40
100
30
--
Yellow
Inflicts regular damage with no additional effect.
27Quick Attack
Physical
40
100
30
--
R/B
Inflicts regular damage with no additional effect.
30Bite
Physical
60
100
25
30
Yellow
Has a chance to make the target flinch.
31Tail Whip
Status
--
100
30
--
R/B
Lowers the target’s Defense by one stage.
36Focus Energy
Status
--
--
30
--
Yellow
Increases the user’s chance to score a critical hit.
37Bite
Physical
60
100
25
30
R/B
Has a chance to make the target flinch.
42Take Down
Physical
90
85
20
--
Yellow
User receives 1/4 the damage it inflicts in recoil.
45Take Down
Physical
90
85
20
--
R/B
User receives 1/4 the damage it inflicts in recoil.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM08Body Slam
Physical
85
100
15
30
Has a chance to paralyze the target.
TM09Take Down
Physical
90
85
20
--
User receives 1/4 the damage it inflicts in recoil.
TM10Double-Edge
Physical
120
100
15
--
User receives 1/3 the damage inflicted in recoil.
TM20Rage
Physical
20
100
20
--
If the user is hit after using this move, its Attack rises by one stage.
TM31Mimic
Status
--
--
10
--
Copies the target’s last used move.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM33Reflect
Status
--
--
20
--
Reduces damage from physical attacks by half.
TM34Bide
Physical
--
--
10
--
User waits for two turns, then hits back for twice the damage it took.
TM39Swift
Special
60
--
20
--
Never misses.
TM40Skull Bash
Physical
130
100
10
100
Raises the user’s Defense by one stage. User charges for one turn before attacking.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM50Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.

Other generations

Gold, Silver & Crystal, Ruby, Sapphire & Emerald, FireRed & LeafGreen, Diamond, Pearl & Platinum, HeartGold & SoulSilver, Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield, Brilliant Diamond & Shining Pearl, Scarlet & Violet