Pokémechanics
Omega Ruby & Alpha Sapphire

#598Ferrothorn

Ferrothorn as it appears in Omega Ruby & Alpha SapphireShiny Ferrothorn as it appears in Omega Ruby & Alpha Sapphire
Species
Thorn Pod Pokémon
Type
Catch rate
90
Growth
Medium
Height
1.0 m
Weight
110.0 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Not in the wild

Ferrothorn

Omega Ruby
By swinging around its three spiky feelers and shooting spikes, it can obliterate an opponent.
Alpha Sapphire
They attach themselves to cave ceilings, firing steel spikes at targets passing beneath them.

Base stats

EVs: +2 Defense

HP74
Attack94
Defense131
Sp. Atk54
Sp. Def116
Speed20
Total489

Abilities

Iron Barbs
Damages attacking Pokémon for 1/8 their max HP on contact.
Anticipation (hidden)
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

Locations

Not found in the wild in this generation. Obtain by evolution, breeding, an event, or transfer from an earlier game.

Damage taken

  • x0.5
  • x2
  • x1
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x4
  • x0.5
  • x0.25
  • x0.5
  • x0.5
  • x1
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
1Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
6Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
9Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
14Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
18Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
21Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
26Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
30Mirror Shot
Special
65
85
10
30
Has a chance to lower the target’s accuracy by one stage.
35Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
38Self-Destruct
Physical
200
100
5
--
User faints.
40Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
46Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
53Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
61Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
67Explosion
Physical
250
100
5
--
User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM01Cut
Physical
50
95
30
--
Inflicts regular damage with no additional effect.
HM04Strength
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM01Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM15Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM25Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM37Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM40Aerial Ace
Physical
60
--
20
--
Never misses.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM64Explosion
Physical
250
100
5
--
User faints.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM68Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM75Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TM78Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM86Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Block
Status
--
--
5
--
Prevents the target from leaving battle.
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Worry Seed
Status
--
100
10
--
Changes the target’s ability to Insomnia.

Other generations

Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield