Pokémechanics
Omega Ruby & Alpha Sapphire

#597Ferroseed

Ferroseed as it appears in Omega Ruby & Alpha SapphireShiny Ferroseed as it appears in Omega Ruby & Alpha Sapphire
Species
Thorn Seed Pokémon
Type
Catch rate
255
Growth
Medium
Height
0.6 m
Weight
18.8 kg
Gender
50% ♂ 50% ♀
Egg cycles
20
Base friendship
70

Trade required

Ferroseed

Omega Ruby
When threatened, it attacks by shooting a barrage of spikes, which gives it a chance to escape by rolling away.
Alpha Sapphire
It absorbs the iron it finds in the rock while clinging to the ceiling. It shoots spikes when in danger.

Base stats

EVs: +1 Defense

HP44
Attack50
Defense91
Sp. Atk24
Sp. Def86
Speed10
Total305

Abilities

Iron Barbs
Damages attacking Pokémon for 1/8 their max HP on contact.

Locations

Not found in Omega Ruby & Alpha Sapphire. Trade from X & Y.

Damage taken

  • x0.5
  • x2
  • x1
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x4
  • x0.5
  • x0.25
  • x0.5
  • x0.5
  • x1
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
6Rollout
Physical
30
90
20
--
Power doubles every turn this move is used in succession after the first, resetting after five turns.
9Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
14Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
18Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
21Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
26Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
30Mirror Shot
Special
65
85
10
30
Has a chance to lower the target’s accuracy by one stage.
35Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
38Self-Destruct
Physical
200
100
5
--
User faints.
43Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
47Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
52Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
55Explosion
Physical
250
100
5
--
User faints.
Egg
Attack NameTypeClassPowerAccuracyPPEffect %
Acid Spray
Special
40
100
20
100
Lowers the target’s Special Defense by two stages.
Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Leech Seed
Status
--
90
10
--
Seeds the target, stealing HP from it every turn.
Rock Climb
Physical
90
85
20
20
Has a chance to confuse the target.
Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Worry Seed
Status
--
100
10
--
Changes the target’s ability to Insomnia.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
HM06Rock Smash
Physical
40
100
15
50
Has a chance to lower the target’s Defense by one stage.
TM01Hone Claws
Status
--
--
15
--
Raises the user’s Attack and accuracy by one stage.
TM06Toxic
Status
--
90
10
--
Badly poisons the target, inflicting more damage every turn.
TM10Hidden Power
Special
60
100
15
--
Power and type depend upon user’s IVs. Power can range from 30 to 70.
TM100Confide
Status
--
--
20
100
Lowers the target’s Special Attack by one stage.
TM11Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM17Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM21Frustration
Physical
--
100
20
--
Power increases as happiness decreases, up to a maximum of 102.
TM22Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM24Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TM27Return
Physical
--
100
20
--
Power increases with happiness, up to a maximum of 102.
TM32Double Team
Status
--
--
15
--
Raises the user’s evasion by one stage.
TM42Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM44Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM48Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM53Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM64Explosion
Physical
250
100
5
--
User faints.
TM66Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM69Rock Polish
Status
--
--
20
--
Raises the user’s Speed by two stages.
TM70Flash
Status
--
100
20
--
Lowers the target’s accuracy by one stage.
TM73Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM74Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TM84Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TM87Swagger
Status
--
85
15
--
Raises the target’s Attack by two stages and confuses the target.
TM88Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TM90Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TM94Secret Power
Physical
70
100
20
30
Has a chance to inflict a status effect which depends upon the terrain.
TM96Nature Power
Status
--
--
20
--
Uses a move which depends upon the terrain.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Endeavor
Physical
--
100
5
--
Lowers the target’s HP to equal the user’s.
Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
Gravity
Status
--
--
5
--
Disables moves and immunities that involve flying or levitating for five turns.
Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
Knock Off
Physical
65
100
20
--
Target drops its held item.
Magnet Rise
Status
--
--
10
--
User is immune to Ground moves and effects for five turns.
Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
Worry Seed
Status
--
100
10
--
Changes the target’s ability to Insomnia.

Other generations

Black & White, Black 2 & White 2, X & Y, Sun & Moon, Ultra Sun & Ultra Moon, Sword & Shield