Pokémechanics
Sword & Shield

#598Ferrothorn

Ferrothorn as it appears in Sword & ShieldShiny Ferrothorn as it appears in Sword & Shield
Type
Species
Thorn Pod Pokémon
Height
1.0 m
Weight
110.0 kg

Ferrothorn

Sword
This Pokémon scrapes its spikes across rocks, and then uses the tips of its feelers to absorb the nutrients it finds within the stone.
Shield
Its spikes are harder than steel. This Pokémon crawls across rock walls by stabbing the spikes on its feelers into the stone.

Base stats

EVs: +2 Defense

HP74
Attack94
Defense131
Sp. Atk54
Sp. Def116
Speed20
Total489

Abilities

Iron Barbs
Damages attacking Pokémon for 1/8 their max HP on contact.
Anticipation (hidden)
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.

Locations

Sword
Max Raid
Bridge FieldLv 35-6075%
Dappled GroveLv 45-60100%
Dusty BowlLv 35-6060%
Giant's MirrorLv 35-60100%
Giant's SeatLv 35-60100%
Hammerlocke HillsLv 35-6055%
Stony WildernessLv 35-60100%
Walking
Dusty BowlLv 40-6020%
Roaming
Bridge FieldLv 40-60100%
Shield
Max Raid
Bridge FieldLv 35-6075%
Dappled GroveLv 45-60100%
Dusty BowlLv 35-6060%
Giant's MirrorLv 35-60100%
Giant's SeatLv 35-60100%
Hammerlocke HillsLv 35-6055%
Stony WildernessLv 35-60100%
Walking
Dusty BowlLv 40-6020%
Roaming
Bridge FieldLv 40-60100%
Isle of Armor (Sword)
Trade from Sword, Shield
Isle of Armor (Shield)
Trade from Sword, Shield
Crown Tundra (Sword)
Max Raid
Ballimere LakeLv 55-6015%
Crown ShrineLv 55-6015%
Giant's FootLv 55-6015%
Slippery SlopeLv 55-6015%
Roaming
Lakeside CaveLv 67100%
Crown Tundra (Shield)
Max Raid
Ballimere LakeLv 55-6015%
Crown ShrineLv 55-6015%
Giant's FootLv 55-6015%
Slippery SlopeLv 55-6015%
Roaming
Lakeside CaveLv 67100%

Damage taken

  • x0.5
  • x2
  • x1
  • x0
  • x1
  • x0.5
  • x1
  • x1
  • x0.5
  • x4
  • x0.5
  • x0.25
  • x0.5
  • x0.5
  • x1
  • x0.5
  • x1
  • x0.5
Level Up
LevelAttack NameTypeClassPowerAccuracyPPEffect %
--Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
1Harden
Status
--
--
30
--
Raises the user’s Defense by one stage.
1Metal Claw
Physical
50
95
35
10
Has a chance to raise the user’s Attack by one stage.
1Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
1Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
1Tackle
Physical
40
100
35
--
Inflicts regular damage with no additional effect.
15Ingrain
Status
--
--
20
--
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
20Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
25Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
30Self-Destruct
Physical
200
100
5
--
User faints.
35Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
43Curse
Status
--
--
10
--
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
49Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
56Explosion
Physical
250
100
5
--
User faints.
TM/HM
MachineAttack NameTypeClassPowerAccuracyPPEffect %
TM07Pin Missile
Physical
25
95
20
--
Hits 2-5 times in one turn.
TM08Hyper Beam
Special
150
90
5
--
User foregoes its next turn to recharge.
TM09Giga Impact
Physical
150
90
5
--
User foregoes its next turn to recharge.
TM11Solar Beam
Special
120
100
10
--
Requires a turn to charge before attacking.
TM14Thunder Wave
Status
--
90
20
--
Paralyzes the target.
TM20Self-Destruct
Physical
200
100
5
--
User faints.
TM21Rest
Status
--
--
5
--
User sleeps for two turns, completely healing itself.
TM24Snore
Special
50
100
15
30
Has a chance to make the target flinch. Only works if the user is sleeping.
TM25Protect
Status
--
--
10
--
Prevents any moves from hitting the user this turn.
TM28Giga Drain
Special
75
100
10
--
Drains half the damage inflicted to heal the user.
TM31Attract
Status
--
100
15
--
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM32Sandstorm
Status
--
--
10
--
Changes the weather to a sandstorm for five turns.
TM34Sunny Day
Status
--
--
5
--
Changes the weather to sunny for five turns.
TM39Facade
Physical
70
100
20
--
Power doubles if user is burned, paralyzed, or poisoned.
TM42Revenge
Physical
60
100
10
--
Inflicts double damage if the user takes damage before attacking this turn.
TM50Bullet Seed
Physical
25
100
30
--
Hits 2-5 times in one turn.
TM57Payback
Physical
50
100
10
--
Power is doubled if the target has already moved this turn.
TM58Assurance
Physical
60
100
10
--
Power is doubled if the target has already received damage this turn.
TM65Shadow Claw
Physical
70
100
15
--
Has an increased chance for a critical hit.
TM76Round
Special
60
100
15
--
Has double power if it’s used more than once per turn.
TM81Bulldoze
Physical
60
100
20
100
Has a chance to lower the target’s Speed by one stage.
TM97Brutal Swing
Physical
60
100
20
--
Inflicts regular damage with no additional effect.
TR00Swords Dance
Status
--
--
20
--
Raises the user’s Attack by two stages.
TR08Thunderbolt
Special
90
100
15
10
Has a chance to paralyze the target.
TR09Thunder
Special
110
70
10
30
Has a chance to paralyze the target.
TR20Substitute
Status
--
--
10
--
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TR23Spikes
Status
--
--
20
--
Scatters Spikes, hurting opposing Pokémon that switch in.
TR26Endure
Status
--
--
10
--
Prevents the user’s HP from lowering below 1 this turn.
TR27Sleep Talk
Status
--
--
10
--
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
TR46Iron Defense
Status
--
--
15
--
Raises the user’s Defense by two stages.
TR52Gyro Ball
Physical
--
100
5
--
Power raises when the user has lower Speed, up to a maximum of 150.
TR57Poison Jab
Physical
80
100
20
30
Has a chance to poison the target.
TR59Seed Bomb
Physical
80
100
15
--
Inflicts regular damage with no additional effect.
TR65Energy Ball
Special
90
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR70Flash Cannon
Special
80
100
10
10
Has a chance to lower the target’s Special Defense by one stage.
TR72Power Whip
Physical
120
85
10
--
Inflicts regular damage with no additional effect.
TR74Iron Head
Physical
80
100
15
30
Has a chance to make the target flinch.
TR76Stealth Rock
Status
--
--
20
--
Causes damage when opposing Pokémon switch in.
TR77Grass Knot
Special
--
100
20
--
Inflicts more damage to heavier targets, with a maximum of 120 power.
TR79Heavy Slam
Physical
--
100
10
--
Power is higher when the user weighs more than the target, up to a maximum of 120.
TR99Body Press
Physical
80
100
10
--
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Tutor
Attack NameTypeClassPowerAccuracyPPEffect %
Steel Beam
Special
140
95
5
100
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Steel Roller
Physical
130
100
5
100
Ends the effect of Electric, Grassy, Misty, or Psychic Terrains. Fails if no Terrain is active.

Other generations

Black & White, Black 2 & White 2, X & Y, Omega Ruby & Alpha Sapphire, Sun & Moon, Ultra Sun & Ultra Moon